Recent content by torne

  1. T

    Large scale reverse engineering?

    What're you trying to reverse? A large, complex game engine like Pokémon is not a good starting point for learning, I would've said.. I'd suggest starting with some binary that you have section and symbol information for - there is plenty to be learned there before you get onto reversing raw...
  2. T

    Large scale reverse engineering?

    Well, you'll have to be patient, as I'm moving house at the moment and I haven't had time to make much progress. :)
  3. T

    Large scale reverse engineering?

    Not wanting to be rude, but if you don't already know what the way to reverse engineer a large binary is, then you probably can't help directly ;)
  4. T

    Large scale reverse engineering?

    Saw that, but it doesn't seem to be very far along.. ;) That's more or less the level of capability you would get out of full game engine documentation, also. Heh. Those are kinda useful, but No$GBA is a much better debugger if you buy the developer version. Oh, and my work laptop's licence for...
  5. T

    Large scale reverse engineering?

    Ah, I didn't mean offsets of data so much (a lot of that has been documented and editors implemented already) - I meant the actual game engine code. Individual functions, how global state is managed, etc, in order to do things like changing menus, adding entirely custom features, etc. The best...
  6. T

    Large scale reverse engineering?

    First, yes, I do know what I'm talking about. I'm an embedded software developer who works on a realtime ARM embedded OS for a day job. I've reversed quite a lot of stuff before. :) I'm quite interested in reverse engineering some Pokémon game on a large scale - exposing and documenting the...
Back
Top