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Recent content by TrankerGolD

  1. TrankerGolD

    Script: Visible Overworld Wild Encounter

    For 19.1, the included add on is set to work only if the gloabal switch (SHINY_WILD_POKEMON_SWITCH) is activated, you can edit its state during runtime going to Debug->Field options...->Switches and changing 031: Shiny Wild Pokemon to [ON] (only inside a new game or continue in play test). To...
  2. TrankerGolD

    Script: Visible Overworld Wild Encounter

    If i remember correctly result == 4 is when you catched the pokemon (1 for example when battle won), also the reset should be inside the result condition.
  3. TrankerGolD

    Script: Visible Overworld Wild Encounter

    About brilliant pokemon gold waves animation, the only way for now to add is editing the main code. The idea would be replicating everything related to shininess (except the appear animation, since you only want the looped one, I suppose, that will be in the PokeEvent update), not only that but...
  4. TrankerGolD

    Script: Visible Overworld Wild Encounter

    You are right, i edited the code in that post ( this will fix the issue where "OverworldLand" only worked when "Land" is also defined )
  5. TrankerGolD

    Script: Visible Overworld Wild Encounter

    You will need to specify and provide more information. What is your error log? Are you referring to the main script or the different encounters script? What version are you using?
  6. TrankerGolD

    Script: Visible Overworld Wild Encounter

    It wasn't updated. Here is the instruction to different encounters for over-world spawning and original encountering on the same map in V19.1: Insert a new line in scripts under "Overworld_VisibleEncounter" and call it "Overworld_EncounterType", and paste this code inside: And done, the...
  7. TrankerGolD

    Script: Visible Overworld Wild Encounter

    Make sure you got the base script code right, install it again and add the Add-On
  8. TrankerGolD

    Script: Visible Overworld Wild Encounter

    In this post I bring not Add-On, but an animation resource. So, for everyone who haven't noticed yet the new script for PEv19.1 has parameters to store the id of specific animations. Currently, since the only thing provided is code there was no need for this kind of thing. But for anyone that...
  9. TrankerGolD

    Script: Visible Overworld Wild Encounter

    Hi everyone. During the implementations of new features I've been wondering about how to handle PokeEvents as temporals, so pokemon are not there after saving and loading up your game. Since it is a hard task I came up with an Add-On that does something similar but in a forced manner: This...
  10. TrankerGolD

    Script: Visible Overworld Wild Encounter

    Thank you for noticing that. For the next update it will be fixed. About the second error you have, I am not able to replicate it. The script handles if the random tile is valid on the current map, so not sure what will it be.
  11. TrankerGolD

    Script: Visible Overworld Wild Encounter

    For some extra, in v19.1 I think that this line: $PokemonTemp.encounterType = -1 Should be replaced with: $PokemonTemp.encounterType = nil Also maybe compile all data holding control when starting play test.
  12. TrankerGolD

    Script: Visible Overworld Wild Encounter

    My bad, this line of code sould be used in v19.1: return if !$PokemonEncounters.encounter_triggered?(encounterType, repel) Inside pbChooseEncounter, under this line: return if !$PokemonEncounters.encounter_possible_here_on_tile?(x,y) This will use the encounters chance saved in...
  13. TrankerGolD

    SpeedUp/FastForward with Image and OptionsSelection (v17.2)

    You must use only one version of my scripts (the essentials versions I pointed are the ones that I tried and worked with that version of the script). I don't know the differences from v18 to v18. 1 but I suppose the frame skip version should work for you since you are using Better Fast-forward...
  14. TrankerGolD

    SpeedUp/FastForward with Image and OptionsSelection (v17.2)

    Hi everyone this is my first post! I wanted to share this Plug and Play script wich its an edited version of the official SpeedUpDebug by KleinStudio SpeedUp/FastForward with Image and OptionsSelection This version includes: - Display image on Top Left while doing FastForward (dont install...
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