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Thanks a lot for the support!
Today I bring you the new version 2.1!
Here's a video showing the new changes:
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New changes are:
-New interface.
-Choose between 3 different themes.
-Terrain editor for gen 5.
-BDHCAM editor.
-3D display for the BDHC editor.
-New tilesets.
-Normal...
The ultimate PDSMS version is here! Pokemon DS Map Studio 2.0 is out!
This version has the following new features:
- New interface
- Multiple map editor
- Real time polygon grouping
- Real time global texture mapping
- New camera system
- Group maps in areas
- Export NSBTX files for each area...
Hello! I'm glad that you like the tool :D
There's a easy fix for the stretched grass. You just have to go to the tileset editor, select the grass tile, and enable the options called "UTileable" and "VTileable". This will make that the texture can be repeated instead of stretched. Then export...
Try this version: https://www.mediafire.com/file/h64lf3261rosz82/Pokemon_DS_Map_Studio-1.19_test.zip/file
If it doesn't work, we can try a different fix.
Hello! Today I'm sharing some tutorials I made for the tool.
How to add custom buildings part 1:
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How to add custom buildings part 2:
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How to add custom buildings with animations:
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The textures don't load because the game can only load a new tileset each time that a warp occurs or when you open up a menu (like the bag menu). So that's why in the original games there are small buildings between routes. They did it for loading the tilesets each time you pass from one to another.
Thanks! I think I'll upload a demo as soon as I finish the first areas of the game. I'm a bit busy now with other projects but I'll try to continue my progress here too.
Pokemon DS Map Studio 1.19 is out! Now compatible with both LINUX and WINDOWS!
It comes with the following new features and changes:
-Windows and Linux compability
-New Building editor for DPPt and HGSS! Add, replace and place custom buildings with animations in your maps.
-Now big tiles can be...
Thank you! :D
Unfortunately it's impossible to import 3D tiles directly from the game. This is not a limitation of the current tools, it's just that the format in which the original maps are made doesn't allow it. So if you want to take 3D tiles from the game, you would have to do something...
Hi! Today I have another video showing the new features I've been implementing. After a lot of struggle with many files, formats and 3D stuff, I've been able to make a Building editor that lets you place buildings on the map and it even shows animations.
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I'm still working on it...
Oh well I think that light difference is caused by the model's "normals" and not by the material properties. You can try to obtain the exact same result as in the game by going to PDSMS, tileset editor, and disable the option called "uniform normals" for all the materials. This will make the...