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I found a pretty weird bug. When you jump over a ledge and land in tall grass, you will get an encounter 100% of the time as soon as you take a step. I tested it on the unmodified FollowerGen1-3 branch.
Is there a way to add this to firered? I tried going over every single change and adjusting it to firered, but I can't seem to make it work. It messes up all the object_events. Most of them are completly gone, some are still there but with wrong graphics and no longer interactable. I've been...
Hi, I'm completely new to hacking and I'm trying to do some simple changes to practice.
I want move effects to last a fixed duration instead of a random amount of turns.
I think I found the lines that I have to change for each effect (src/battle_script_commands.c in FireRed), but I don't...