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Recent content by Tubakid85

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    Simple Modifications Directory

    Just commenting to point that Task_OakSpeech16, has been updated to Task_OakSpeech_TellMeALittleAboutYourself, Task_OakSpeech27 = Task_OakSpeech_HandleConfirmNameInput, and Task_OakSpeech24 = Task_OakSpeech_FadeOutForPlayerNamingScreen
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    [Other] [EM & FR]Problems with Simple Modifications Directory

    I now realize that this method is far more limited in scope than I thought. I basically thought it was designed for encouraging ai to switch after getting hit super effectively for any mon. My bad.
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    [Other] [EM & FR]Problems with Simple Modifications Directory

    These are the bits for Yak's tutorial
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    [Other] [EM & FR]Problems with Simple Modifications Directory

    Ok awesome. Finally got this one working. So it #include location does matter, and in ghoul's tutorial, it just said "add it to the top". Setting #include "constants/battle_transition.h" after the methods and before the enum, and the #include "battle_transition.h" in src/data.c after the other...
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    [Other] [EM & FR]Problems with Simple Modifications Directory

    The other decomp tutorial that seems to no longer work correctly is Yak Attack's Switch If Specific Pokémon Has Specific Super Effective Revealed Move. It references two variables that are not referenced anywhere else, YOUR_MOVE_HERE, and YOUR_SPECIES_HERE.
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    [Other] [EM & FR]Problems with Simple Modifications Directory

    This is the pret/pokeemerald Custom Mugshot transitions by Ghoulslash. Like I said i think its just dated, or perhaps unclear. I tried to reach out to Ghoulslash, but no reply.
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    [Other] [EM & FR]Problems with Simple Modifications Directory

    Also the according to the instructions include/battle_transition.h should contain this, which doesn't quite make sense.
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    [Other] [EM & FR]Problems with Simple Modifications Directory

    Thanks you for your advice. I suppose I'll start with the Custom transitions. I've tried implementation in both Firered and Emerald, and neither work. Firered it will compile with no issue, but upon entering the battle that is supposed to have the transition, the entire game resets to the title...
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    [Other] [EM & FR]Problems with Simple Modifications Directory

    Hey there, was going through the simple changes directory and was having some problems with 2 of the modifications. Custom Mugshot transitions, and Improving Ai switching. I beleive for both of these it seems to be due to methods, structures, or variables that may have changed since the mods...
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    [Other] Need Help increasing save size

    The saveblock modification does seem to work, though it does seem to still run into a hard limit of MAX_TRAINERS_COUNT of 992. For now I think that might work, but a solution where i can increase the total size would be ideal.
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    [Other] Need Help increasing save size

    Greetings! I have been working on a firered decomp that adds Johto, gym leaders trainers and pokemon. Had a good bit of sucess so far but have hit a road block. I would like to add more trainers! I have now reached the max trainers count from opponent.h. If anyone knows how to go about adding...
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    [Pokeemerald] Following Pokémon

    This is awesome! Any way this could be applied to a Firered Decomp?
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