Recent content by Turtl3Skulll

  1. Turtl3Skulll

    [HELP] Debugging on VS Code

    Thank you very much! I've been looking for something like this to no avail. I'll check it out thank you again!
  2. Turtl3Skulll

    [HELP] Debugging on VS Code

    Does anyone know if someone has found a way to debug the decomps using VS Code. Typically you can debug programs you make in VS Code, but given that this builds a game that needs to be ran on a gameboy I'm not sure what the process would be for debugging line by line. Does anyone know of a way...
  3. Turtl3Skulll

    ASM Tutorials

    I've been following the tutorial again after a few years, and I seem to be stuck on the 3.5/10 bonus challenge. The script I used was this: #dynamic 0x740000 #org @start lock faceplayer random 0xFF callasm 0x720001 bufferstring 0x0 0x2021D18 msgbox @text 0x6 callstd MSG_NORMAL release end...
  4. Turtl3Skulll

    Development: Pokémon Fire Red Hacked Engine

    Go to page 20, about half way down, I have a post with a link.
  5. Turtl3Skulll

    Patch: -L?dypion- Tilesets Patches

    Its not, this is a separate issue when expanding/moving the size of a building to a different location
  6. Turtl3Skulll

    Patch: -L?dypion- Tilesets Patches

    I downloaded the Fire Red & I really like it, I want to use it, but I found a few mistakes that kind of break it, you may want to look into them.
  7. Turtl3Skulll

    A small ASCII to Hex Converter

    This is an ASCII to Hex converter in Java (English vocabulary to Hex) that works specifically for Pokemon games. It currently forces you to manually select the Table.txt file which I've included in the zip & can also be found inside the jar by opening it with a zip viewer (So its always there)...
  8. Turtl3Skulll

    Development: Darthatron's Hacks

    If you're still willing to take requests, I was wondering if you could recreate JPAN's walking script. His script works, yet it checks on every step and takes priority over the tall grass, making it so Pokemon don't appear on the grass. If you'd rather try as see if you can fix it here is the...
  9. Turtl3Skulll

    Development: Pokémon Fire Red Hacked Engine

    Don't use the tool, its too buggy to work properly, either use the patch or look at the source code & recompile it.
  10. Turtl3Skulll

    Touched's MEGA-HUGE ASM Tutorial: How to ASM

    Then I'll try to get a solid grasp (enough to not just do, but also teach) on ASM from both your tutorials & if I get time I'll attempt to write up a tutorial on these things you guys don't feel are given enough attention, but don't think everyone takes what you two do for granted, I'm always...
  11. Turtl3Skulll

    Touched's MEGA-HUGE ASM Tutorial: How to ASM

    Oh I completely understand what you mean, practice does help if you know how to do something, but a lot of the people that decide to start ASM don't understand the debugger at all. I didn't know how to use the debugger correctly until I read your tutorial, I didn't know how to even begin to look...
  12. Turtl3Skulll

    Touched's MEGA-HUGE ASM Tutorial: How to ASM

    If you want some ideas, check out FBI's tutorial and that could spark some up, also you could redo things tools already do, so that new people understand what they are using, and feel like the code they are using is more relevant, such as: Shinyzer, teaching how to make shiny, changing the...
  13. Turtl3Skulll

    Development: Pokémon Fire Red Hacked Engine

    here is mine that is/should still working: https://drive.google.com/file/d/0B-J...ew?usp=sharing
  14. Turtl3Skulll

    Touched's MEGA-HUGE ASM Tutorial: How to ASM

    After reading practically every single ASM tutorial on PC, I believe (at least for myself) that ASM isn't hard, the issue with ASM Hacking is the fact that every tutorial tries to teach ONLY assembly instead of also focusing on how to find routines, and how to use a debugger correctly for...
  15. Turtl3Skulll

    Development: Pokémon Fire Red Hacked Engine

    I believe all the usual flags should work fine (0x1200 & above) as well as I the flags used for the daycare (I may be mistaken here), but there isn't really a known amount of flags that we can use for the engine. EDIT: you could also use the tool applier to manually select flags so you have a...
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