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Quick update: I'm still working on this game! I'm just really slow when it comes to anything art-related. It took me months to finally complete a huge map, which will serve as the main location for Chapter 3. Then I still need to work on the map's interiors, scripting, etc.
For story reasons...
V2.3 is out! Get the link either at the title page or here - https://pixeldrain.com/u/TvhMNpX1
PokeHax's videos were super useful in pointing out bugs that I had missed.
Most, if not all of the mistakes shown in the videos have been fixed, such as:
Also just a reminder to all players: You...
Hey, that looks like my game lol.
Wait, that IS my game! PokeHax has made a complete playthrough of v2.2 on Youtube, check it out if you want to see what the game looks like!
Hmm part of the fun's not knowing, but fine. I do it too.
Note that this list will not cover any hidden areas, gift/trade Pokémon. And might not be 100% accurate.
Look at your own risk!
[/SPOILER]
Again, everyone, please download v2.1 of the game instead (header updated)!
The previous version caused some trainers to crash. This has been fixed, your saves can be continued.
Sorry about that, looks like Game.exe causes new trainer types to crash because of no Trainer intro sounds.
Everyone, please download v2.1 of the game instead (header updated)! I've removed all Trainer intro sounds, which I didn't use in the first place. None of the trainers should crash now...
Hey, v2.0 is out!! Here's a FAQ:
Can I use my previous save from v1.0?
Nope. v2.0 uses Pokémon Essentials v21.1, instead of the previous v20.1. But after seven more months of experience and everyone's reviews, I've thoroughly overhauled Chapter One as well. Lots of graphics has been updated and...
Sigh I really need some experienced game designers to help with the script and battle AI. But hope you enjoyed the story so far.
I'll look into the item issue and try to fix HM/TMs. TM settings are the standard Pokemon Essentials, while I'm trying to replace HMs.
You would probably retract your statement once you finish the chapter.
Thanks for the bug report, could you tell me which item was it? I didn't have that problem while playtesting.
Thanks for the substantial report, it's very useful! I'll answer the questions in order:
The "restricted" types is more of a story/world-building statement that will be developed further down the road. The region doesn't like you having the "stronger" typings. No story-related repercussions...