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Recent content by twincaterpie

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    [Scripting Question] [16.2] How do I change the effect of each nature?

    I used this to change the nature's stat boost: if nature==PBNatures::NATURE_NAME pvalues=[100,100,100,100,100] pvalues in the array are [Atk,Def,Spd,SpA,SpD]. just change these to increase or decrease the stat. It's not what you asked, but It might be useful to you.
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    What do you guys use when making custom tilesets and sprites?

    I want my game to be original. I absolutely don't want to use anyone else's resources. I'd like to do all of the graphics from scratch myself. Am willing to learn stuff. What programs should I use? I already have gimp. Can you point me in the direction of any useful tutorials? Thanks. Oh, and...
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    [Scripting Question] Scripting New Weather Effects

    This didn't work when PBWeather::ASH @weatherduration=@weatherduration-1 if @weatherduration>0 if @weatherduration==0 pbDisplay(_INTL("The ash stopped.")) @weather=0 PBDebug.log("[End of effect] falling ash ended") else pbCommonAnimation("Ash",nil,nil)...
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    [Scripting Question] Scripting New Weather Effects

    Back to adding new weather. I'll go through the steps I did. Let's say I wanted Falling Ash (not really what I'm adding). In PField_Weather, under module PBFieldWeather, write Ash = 8. Change def PBFieldWeather.maxValue from 7 to 8. In PBweather, under module PBWeather, write ASH = 8. In...
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    [Scripting Question] Scripting New Weather Effects

    Update: CTRL + SHIFT + F will allow you to search the entire script. Makes it easier to find code. wish I knew this earlier. Off topic, but natures are determined mathmatically. I used: if nature==PBNatures::NATURE_NAME_HERE pvalues=[100,100,100,100,100] By changing the numbers within...
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    [Scripting Question] Scripting New Weather Effects

    How do I add new weather effects to the game? After doing so, where do I add the weather effects interactions with types, abilities, moves, etc.?
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    [Scripting Question] Editing Individual Values (IVs) of Wild Pokémon

    I would like to make Pokémon in the game have set Individual Values, as opposed to a random number. Where is the IV code located, and how should I rewrite it? In PokeBattle_Pokemon under the def initialize(species,level,player=nil,withMoves=true), line 930: @iv = [] for i in...
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    [ASM & Hex] Increasing a Weather Move's Duration

    I'm working on an Emerald hack and I would like to increase the duration of weather effects from 5 to 8 turns. Is there any way this can be done?
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