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Hi everybody. I have an old, finished project and I need help with some title artwork so I could release it and get it off my hands and out to the public. Once I have the artwork and I write a playthrough, I can release a full version.
Some basic info about the game is that it's basically a...
Here's what I got so far, but not sure if it's working since I'm getting no "Attack went up" prompts.
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# Increases the user's critical hit rate. Raises Attack 1 Stage when it happens (Dark Focus)...
Hi everybody,
So I've been feeling creative lately and want help with coding a move called Dark Focus that has the effect of Focus Energy but when the target is hit with a Critical Hit, the user's Attack goes up.
Also need any advice on coding a move called Justice Bark that scans the target...
Hi everybody,
So I've been feeling creative lately and want help with coding a move called Dark Focus that has the effect of Focus Energy but when the target is hit with a Critical Hit, the user's Attack goes up.
Also need any advice on coding a move called Justice Bark that scans the target...
I made my own slightly improved version of this game with my own custom changes to it. I couldn't do anything about bugs, but it plays fine for me 98% of the time. I removed a lot of the randomness and improved the level scaling so that it's reasonably smooth for most of the game until it ramps...
So I just have an error saying that an alternate form's Internal Name that is put on the TM list is undefined.
Do I have to go through the effort of making each of the Pokemon forms their own separate Pokemon and use the Internal Names in the TM list?
Or is there a quicker way to remedy this?
Thanks, most of these should be easy to implement, but I'm still stuck on Poison Arrow & Blaze Arrow. The poison and burn status effects can't simply be replaced with the sleep status effect in the code since I need to account for different abilities.
Might need to go back to them in the...
So I'm almost at the last stretch of adding custom moves to my game. Most of the moves were simple modifications of already established moves, but I have a few more that may need original scripts with new function codes to make them work.
I scripted most of them myself in an old version of PE...
I think I solved that issue by sticking to the older versions Compiler script. There's been a lot of copy and pasting back and forth different script modules to see which ones don't crash the game. I found it best to just stick to the scripts that actually worked with the older version and only...
Ok I figured that was the issue, but now compiling and I'm seeing this message:
Script 'PokeBattle_Trainer*' line 267: NameError occurred.
uninitialized constant PokeBattle_Trainer::PBSpecies
I can't find the module that may have been mismatched.
Is it always this difficult to update past...
Got a script error I'm trying to fix involving the Evolutions line from Bulbasaur's section in Pokemon.txt
Could anybody help me figure out what may be wrong?
I'm using the Pokemon_Evolution script from the old Pokemon Essentials
But when I use the new Script I get a different Error. Maybe I...
I realized that, but I'm having issues updating the current game I was working on from the previous version. I keep getting scripting errors that I don't understand how to fix =/
Hey everybody,
So I've finally gotten around to starting on my first Pokemon fan game.
I've taken it amongst myself to attempt to script the Gen 8 moves and abilities from scratch before I reach out for help on the more complex codes.
I'm going in alphabetical order (skipping Aura Wheel for...