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Yes that what i set it to, with out that code it reapears after the first step so it works, but when I leave pallet town, and come back It reapears!
thats because you need
setflag 0x828
setflag 0x291
as in this thread I working on a starter pokemon script,
here is my new code
#dynamic 0x800000
#org @start
lock
faceplayer
setflag 0x828
setflag 0x291
givepokemon 0x7 0x5 0x0 0x0 0x0 0x0
hidesprite LASTTALKED
setflag 0x999
bufferpokemon 0x0 0x7
preparemsg @talk1
fanfare 0x13E
waitfanfare...
I tried a whole new perspective to the starter ad just used a poke ball I the new script to work YAY! but the poke ball disappears,then re-apears when i take a step, here is my new code,
#dynamic 0x800000
#org @start
lock
faceplayer
setflag 0x828
setflag 0x291
givepokemon 0x7 0x5 0x0 0x0 0x0...
hello I didn't see this earlier today, but I program in C mostly, and i love electronics, I have never stuck with finnishing a pokemon hack, but i'm determined to finnish my pokemon missingno version.
Oh yeah and i speak russian :)
I'm sorry, could it be moved by a moderator, sorry to cause trouble.
The script above is the starter pokemon script, I just don't get it I'm
not sure whats wrong, thanks
btw sorry for my noobie start :(
nothing happens when i click on the guy with this script
#dynamic 0x80000
#org @start
lock
checkflag 0x828
if 0x2 goto @talk
msgbox @talk 0x6
givepokemon 0x7 0x5 0x0 0x0 0x0 0x0
applymovement 0x2 @move
release
end
#org @talk
= Take it... it has caused me to much\ntrouble already!
#org @move...