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Recent content by Ulithium_Dragon

  1. Ulithium_Dragon

    [Essentials Tutorial] How to create a Warp Tile animation

    Make sure there is enough physical space on the map for the character to move up into. RPG Maker doesn't like it when you try to use a move route to move a character off a map or to move an unloaded character out of render distance. You could also try putting some debug lines in to see where...
  2. Ulithium_Dragon

    [Essentials Tutorial] How to create a Warp Tile animation

    It would be more helpful if you explained what "does not work correctly" means. This tells me very little that I can use to try and help. - Does the character not spin on the way down? - Does the map still scroll instead of staying put? - Does the player not appear/disappear correctly? If you...
  3. Ulithium_Dragon

    UD's Custom Sprite Resources

    The best way to use it would be as a graphic in an event, so it needs to go into the Graphics/Characters folder.
  4. Ulithium_Dragon

    Rock Climb with Overworld Animation

    This script was made for older versions of PE (v16 & 17). If you want to use it with a more recent version, see this port here. ...It appears I forgot to note that the resource got ported. I've added a note to the OP.
  5. Ulithium_Dragon

    PokéCenter Monitor Icons

    I've added a link in the op of the thread here. Thanks for porting my resource!~
  6. Ulithium_Dragon

    Pokemon monitor icons (v19)

    I'll put a redirect here in the OP of the thread I made for older versions. Thanks for taking the time to port my resource!~
  7. Ulithium_Dragon

    PokéCenter Monitor Icons

    I have no experience with v19 so I can't help you there. Maintaining backwards compatibility and legacy support has certainly not been a high priority for PE's updates...
  8. Ulithium_Dragon

    Rock Climb with Overworld Animation

    Yeah I don't think I ever finished it. I was trying to work out how to better handle downwards travel a month or two ago and lost interest. The official games never had down as an option, anyways.
  9. Ulithium_Dragon

    CLAW MACHINE [MINIGAME]

    No problem! I actually made a custom glass background for my own uses, but if anyone else wants to use it or even if you wanted to include it with the main download please feel free to do so! I intend to use the claw machine for Secret Base dolls for my game, which is why I made this graphic.
  10. Ulithium_Dragon

    CLAW MACHINE [MINIGAME]

    Heh, nice. I actually made a claw machine tile a long time ago, and this is perfect opportunity to use it. If anyone wants to use the tiles with this, I've included them here.
  11. Ulithium_Dragon

    Rock Climb with Overworld Animation

    You can easily copy maps from one project to another. Just open two projects and copy+paste the maps. But if you're going to do that, it would be much easier to just copy+paste a fresh copy of the Scripts.rxdata file in the Data folder from an unmodified version of Pokemon Essentials. That will...
  12. Ulithium_Dragon

    Rock Climb with Overworld Animation

    Well that's correct, and now this makes even less sense. Where did you end up putting this script? Try putting it directly above Main and see if it fixes anything. You could also try removing .to_s, but I think that will just cause a different error. I'd try it anyways, though. I sounds like...
  13. Ulithium_Dragon

    Rock Climb with Overworld Animation

    I'm not sure. Try putting p $rc_spriteframe on a new line right after the line I told you to add before and tell me what it prints.
  14. Ulithium_Dragon

    Rock Climb with Overworld Animation

    Well did you or any other scripts you've installed or edited that edit def to_s? That could cause this. The fact that you're the only person to report this error means its very likely a conflict on your end.
  15. Ulithium_Dragon

    Rock Climb with Overworld Animation

    Hmm. I still can't see any way that $rc_spriteframe could be undefined by the time the script gets to where the error report is for you, but try this: Under def Kernel.pbRockClimbAscendFrames, add this line: $rc_spriteframe = 1 if !$rc_spriteframe
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