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Make sure there is enough physical space on the map for the character to move up into. RPG Maker doesn't like it when you try to use a move route to move a character off a map or to move an unloaded character out of render distance.
You could also try putting some debug lines in to see where...
It would be more helpful if you explained what "does not work correctly" means. This tells me very little that I can use to try and help.
- Does the character not spin on the way down?
- Does the map still scroll instead of staying put?
- Does the player not appear/disappear correctly?
If you...
This script was made for older versions of PE (v16 & 17). If you want to use it with a more recent version, (broken link removed).
...It appears I forgot to note that the resource got ported. I've added a note to the OP.
I have no experience with v19 so I can't help you there. Maintaining backwards compatibility and legacy support has certainly not been a high priority for PE's updates...
Yeah I don't think I ever finished it. I was trying to work out how to better handle downwards travel a month or two ago and lost interest. The official games never had down as an option, anyways.
No problem!
I actually made a custom glass background for my own uses, but if anyone else wants to use it or even if you wanted to include it with the main download please feel free to do so!
I intend to use the claw machine for Secret Base dolls for my game, which is why I made this graphic.
Heh, nice. I actually made a claw machine tile a long time ago, and this is perfect opportunity to use it.
If anyone wants to use the tiles with this, I've included them here.
You can easily copy maps from one project to another. Just open two projects and copy+paste the maps. But if you're going to do that, it would be much easier to just copy+paste a fresh copy of the Scripts.rxdata file in the Data folder from an unmodified version of Pokemon Essentials. That will...
Well that's correct, and now this makes even less sense. Where did you end up putting this script? Try putting it directly above Main and see if it fixes anything.
You could also try removing .to_s, but I think that will just cause a different error. I'd try it anyways, though.
I sounds like...
Well did you or any other scripts you've installed or edited that edit def to_s? That could cause this.
The fact that you're the only person to report this error means its very likely a conflict on your end.
Hmm. I still can't see any way that $rc_spriteframe could be undefined by the time the script gets to where the error report is for you, but try this:
Under def Kernel.pbRockClimbAscendFrames, add this line:
$rc_spriteframe = 1 if !$rc_spriteframe