Recent content by Umbrellasia

  1. U

    Emulated Rebornian/Rejuvenian Field Effects & Revamped Battle Tower (v4.0.0) [v21.1] (Updated 5/25/2025)

    hello, can you upload this project to github, i believe it will attract people.
  2. U

    [Released] Pokémon ärgere dich nicht [v2.01/GER] - A slighty different adventure

    hello, do you have any plans for releasing an english version?
  3. U

    [Scripting Question] Problems with changing types of moves

    Oh, now I see the problem. Your code has several mistakes, but it's not a big deal. basically u cant pass a target into pbBaseType or pbCalcType which is only accepted a user. tbh its difficult to achieve yr goal. if u really want to be, check pbCalcDamage(# Get the move's type), its still not...
  4. U

    [Scripting Question] Problems with changing types of moves

    so what do you wanna ask? the code seems to be correct.
  5. U

    [Custom Feature Question] Smogon's CAP Custom Abilities Script

    Check Fake Out for 1 and 2. Check Light Screen for 3, there is an item that does the extending thing.
  6. U

    Script: Generation 9 Resource Pack [v21.1]

    I am testing Commander things, I found Dondozo can switch out in a double switch when Dondozo is slow than another mon, that is the case, Dondozo do switch, another mon do switch as well and switch in a Tatsugiri, then Commander triggered, but after that, Dondozo is also switched out. I think...
  7. U

    [Scripting Question] do plugins ovewrite the original code? something odd...

    Fix it. But I still can't exactly get the overwrite ordering things.
  8. U

    [Scripting Question] do plugins ovewrite the original code? something odd...

    It should overwrite, but it doesn't, that's what I can't understand. I wanna make sure if I did it right: 1.There is a file called 002_Battler_Initialize in Data\Scripts\011_Battle\002_Battler, I simply copy it and paste it in my plugin called [01] Demanding Yellow Custom Scripts. Let's call the...
  9. U

    [Scripting Question] do plugins ovewrite the original code? something odd...

    I always think plugins will ovewrite the original code, so I do all my job through plugins, but today something odd happened, I just can't figure it out by myself. I simply copy a .rb file into my plugin folder, but I found one method seems can't overwrite the original one. This is the file...
  10. U

    [Scripting Question] Synchronize strange things

    I am making Synchronize pass frozen and sleep, but burn, poison and para can work, frozen and sleep cant. I have been checked many times, i cant figure out what i missing. it really really sucks, im tired about that. May someone can help. Many many thanks. # Changed by EEE 04-04-2024...
  11. U

    [Released] PokéRogue - Web-Based Pokémon Roguelite

    Wow, I like this concept. Would you have a plan for Pokémon to be able to have multiple abilities since there is already a stacking item system existing?
  12. U

    [Scripting Question] Can't Differentiate Between 2 Deoxys in a Double Battle

    maybe you should change like: if pkmn.species = :DEOXYS && pkmn.form = 2 setBattleRule("disablePokeBalls") ... ...
  13. U

    [Released] Pokemon Repudiation Alpha Demo

    Congrats! today I played ur game, its amazing! I really like field effects coz it change battle a lot, but fangame with field effects there are slim pickings. thanq for putting work into interesting field effects.
  14. U

    [Scripting Question] how do i added terrain effect that caused damage on allies&enemies instead of healing

    change “pbRecoverHP” to "pbReduceHP", u can get what u want.
  15. U

    Emerald hack: Pokémon Elite Redux v2.1 [complete] — Unique Multi-Ability Difficulty Hack

    This is the best game I've played this year! I have been thinking about how to give some weak Pokémon a chance to fight (such as insect type Pokémon), so I created a lot of field effects in my game (most of the inspiration comes from Pokémon Rebirth/Rejuv game) to make the game more interesting...
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