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Recent content by UnOvA7

  1. UnOvA7

    [Developing] Pokémon: Chaos Origins (Open World Like)

    Back with another update, probably the last before our first demo release! :D So, an open world Pokémon game... Going anywhere you want, playing the story in any order you prefer... How can so much freedom be realized without your team falling apart after just one or two low level zones...
  2. UnOvA7

    Pokémon: Chaos Origins (Open World) [Recruiting Spriters and Composer for Pokémon cries]

    Hello community! Back with another update! Our amazing project is finalizing the last few steps before our first demo release this summer. For a more entertaining gaming experience our team is still looking for new talented people! +We would still need someone who is able to do Overworld...
  3. UnOvA7

    [Developing] Pokémon: Chaos Origins (Open World Like)

    Depending on how fast I am able to add the portraits. They are quite literally the last few pieces. However that takes a little time because our artist makes sure to make them as good as possible. When beta testing arrives we need people who are active and give results asap
  4. UnOvA7

    [Developing] Pokémon: Chaos Origins (Open World Like)

    Introducing character portraits for Pokémon: Chaos Origins! Thanks to the beautiful character artworks by @arandomperson story-relevant characters will be brought to live more efficiently. Say hello to your best friends/rivals Aiden, Mona, Fred and Runa! You will find updated Screenshots...
  5. UnOvA7

    [Developing] Pokémon: Chaos Origins (Open World Like)

    Around 6 hours, 3 badges and 1 Base Challenge
  6. UnOvA7

    [Developing] Pokémon: Chaos Origins (Open World Like)

    Hello everyone, during the last few weeks our team worked tirelessly on the project, so a possible release for the first beta could happen at the beginning of June. There is still a lot happening behind the scenes, because we try to give you an experience as smooth as possible. I can't wait to...
  7. UnOvA7

    [Developing] Pokémon: Chaos Origins (Open World Like)

    Vielen Dank Patrick, aber das dauert noch ein bisschen :> Bald gibt es erstmal eine Kostprobe - First beta is expected to arrrive late spring/ early summer and will contain 3 gyms and 1 C.O.B. in 5 towns with 9 zones and around 6 hours of playtime
  8. UnOvA7

    [Developing] Pokémon: Chaos Origins (Open World Like)

    Only for the devs, I will be opening up the discord when the first public beta drops, or maybe a little sooner if people are interested enough
  9. UnOvA7

    [Developing] Pokémon: Chaos Origins (Open World Like)

    When the first beta is about to be released then sure!
  10. UnOvA7

    [Developing] Pokémon: Chaos Origins (Open World Like)

    I have not made changes to the AI yet. Difficulty is defined by level, so every route/zone has a different difficulty level for the trainer to decide if they are leveled high enough or looking for challenge. Since the first beta doesn't show a lot of the region there will mostly be a lot of low...
  11. UnOvA7

    [Developing] Pokémon: Chaos Origins (Open World Like)

    I really thought a lot about how to do that. I try to give the player as much freedom in choice as possible while minimizing grinding as much as I can. Only play testing by our Beta testers will determine if that truly will work. Personally I had a great battle experience up to now but that...
  12. UnOvA7

    [Developing] Pokémon: Chaos Origins (Open World Like)

    Dangerous, alien-like creatures emerged from a mysterious portal deep within Redstone Canyon located in the historic Tamterra Region, infecting innocent Pokémon with a virus, turning them incredibly vile and hostile. Many scientists and powerful trainers joined forces to combat the new found...
  13. UnOvA7

    [Completed] Pokémon: Chaos in Vesita (New Version OUT NOW; ENG/GER)

    Visit the prof inside his Lab in Imperia City
  14. UnOvA7

    Pokémon: Chaos Origins (Open World) [Recruiting Spriters and Composer for Pokémon cries]

    Hey, guys! Thanks so much for Chappie joining us, being a driving force in management! For now we could desperately need a few spriters to keep our project going
  15. UnOvA7

    Script: Visible Overworld Wild Encounter

    Hey, big fan of the script and it's working fine. However does anyone know how to turn up the frequency? It takes ages for Pokémon to spawn and if they do it's mostly just one per grass batch
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