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Recent content by updawg734

  1. updawg734

    [Scripting Question] Errors When Scripting Tar Shot & Obstruct Moves

    Awesome, that got Obstruct to work perfectly as well! I can't thank you enough for all your help, I really appreciate it! 😁 You too @GolisopodUser!
  2. updawg734

    [Scripting Question] Errors When Scripting Tar Shot & Obstruct Moves

    Okay so I copied your version of Obstruct for "PokeBattle_MoveEffects" and now I'm getting this error: Do I need to add something for "previousMove" in PokeBattle_Battler?
  3. updawg734

    [Scripting Question] Errors When Scripting Tar Shot & Obstruct Moves

    Tar Shot is finally working!! Thank you so much for drawing my attention to the PBS file. I had been scouring the script when the problem was in the PBS file the whole time. For some reason I had the target set to "User" instead of "Single Opponent." No idea how that happened. But it's working...
  4. updawg734

    [Scripting Question] Errors When Scripting Tar Shot & Obstruct Moves

    I do have Obstruct in module PBEffects, here is what it looks like... I think we are getting somewhere with Tar Shot...after I added what you suggested, now the move actually plays the animation, but it doesn't show any effect and now comes up with a new error:
  5. updawg734

    [Scripting Question] Errors When Scripting Tar Shot & Obstruct Moves

    @Golisopod User I have this line under "def pbInitEffects(batonpass)": @effects[PBEffects::Obstruct] = false Is that what you mean? I just double-checked my copying/pasting for Tar Shot. In fact, I re-copied and re-pasted the code for it, but I'm still getting the same error...
  6. updawg734

    [Scripting Question] Errors When Scripting Tar Shot & Obstruct Moves

    Right, "pbCanReduceStatStage?" is used elsewhere in the script without error...so to me, that seems like it already is defined. As far as "damage" storing a number, I believe it is. I searched for "def damage" and found it in the script section RPG_Sprite: def damage(value, critical)...
  7. updawg734

    [Scripting Question] Errors When Scripting Tar Shot & Obstruct Moves

    Hello all, I posted in WolfPP's Gen8 scripting thread about some errors I'm having trouble fixing regarding some of the moves and was re-directed to also post in this forum. I have double-checked that I copied all of WolfPP's scripts correctly for both Tar Shot and Obstruct, yet I keep getting...
  8. updawg734

    [Essentials v17.2] Gen 8 stuffs (Abilities, Items & Move)

    Thanks to everyone who has contributed to this thread! Very happy to add in Gen 8 stuff to my game. I've followed the instructions for all the moves, but I am having some error codes on a few moves, and was wondering if someone could help me fix them? The only errors are when I use Tar Shot...
  9. updawg734

    Error won't allow playtest, please help

    Hello, So I recently had some computer malfunctions, and transferred over all my Essentials files to a pin drive. Now that my computer is okay, I put all the files back on and attempted to work on my game again. However, I got the error seen in the uploaded image. I tried downloading the...
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