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Recent content by Urobolos

  1. U

    Development: New Battle System

    I think I can help. My main goto language has been C for years, and I've dabbled in ASM programming, both inside and outside the Pokemon Hacking Community. PM me or reply in the thread if you want my help.
  2. U

    Code: Ability Resource Thread

    Where can I even find the old routines to remove in the first place?
  3. U

    Code: Ability Resource Thread

    Yeah, would the routines (for both the Magic Coat/Bounce fix and the fixed Ability Switch-In routines) still work if I compile and put them in a rom currently using the MrDS patch? Because I'm pretty sure the MrDS patch still uses the erroneous original routines.
  4. U

    [FR]Type Request Thread

    I would like for you to implement the Shadow type (Purplish? At least the color it's represented in Colosseum/XD) Weak-to: Nothing? Resists: Shadow Super-Effective (2x) Against: Everything except Shadow (Including Fairy) Is resisted (1/2x) by: Shadow Use the 0xF00000 memory space.
  5. U

    Code: Ability Resource Thread

    Where can I find the files to patch those in. Also, would this work with the Mr Dollsteak's Decap Patch?
  6. U

    [Other] POKEMON FIRERED RAM OFFSET LIST

    Is it possible for knizz to release at least some of the database outside the IDA format for us unwilling to spend $500? Or is that impossible?
  7. U

    [Other] POKEMON FIRERED RAM OFFSET LIST

    Problem is, to get a version of IDA Pro compatible with knizz's database, I'll need to shell out almost $500 from what I can find.
  8. U

    Development: More TMs/HMs

    Is there any way to disable the animation on the overworld for learning TMs? Also what do you mean by "Also the sequence for the new TMs is not right."?
  9. U

    Code: ASM Resource Thread

    It won't compile in HackMew's compiler. It complains for both "mov r2, 0xFFFF" lines that 0xFFFF/65535 is "out of range".
  10. U

    Code: ASM Resource Thread

    How do you randomize the Trainer ID, because skipping the Oak Intro causes it to default at 000000.
  11. U

    Help Thread: Quick Questions & Answers

    What and where are the ROM and RAM maps for Fire Red?
  12. U

    Code: ASM Resource Thread

    Is it possible to get rid of one of the Pokemon storage boxes from the PC (Say, remove Box 30) and repoint the TM Case contents there to make room for more TMs?
  13. U

    Code: ASM Resource Thread

    For the first thing, sorry, I was thinking of another link back there. Thanks. As for the second thing, I meant pick from random which of an enemy trainer's first pokemon he or she will send out first, like if he or she has a rattata, a pidgey, and a charmander in his team, than I want to make...
  14. U

    Code: ASM Resource Thread

    Yeah I was hoping more to access the "name your trainer" screen outside the Oak Intro than a series of specific names. And about the randomizing comment I meant that out of a trainer's own Pokemon, I want to randomize which Pokemon out that group is sent out first.
  15. U

    Code: ASM Resource Thread

    If I use the "Skip Professor Oak Intro" patch on my game, is there a way to implement naming my trainer outside that introduction without sticking with the default name? EDIT: Also, is there a way to randomize an enemy trainer's starting pokemon?
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