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I think I can help. My main goto language has been C for years, and I've dabbled in ASM programming, both inside and outside the Pokemon Hacking Community. PM me or reply in the thread if you want my help.
Yeah, would the routines (for both the Magic Coat/Bounce fix and the fixed Ability Switch-In routines) still work if I compile and put them in a rom currently using the MrDS patch? Because I'm pretty sure the MrDS patch still uses the erroneous original routines.
I would like for you to implement the Shadow type (Purplish? At least the color it's represented in Colosseum/XD)
Weak-to: Nothing?
Resists: Shadow
Super-Effective (2x) Against: Everything except Shadow (Including Fairy)
Is resisted (1/2x) by: Shadow
Use the 0xF00000 memory space.
Is there any way to disable the animation on the overworld for learning TMs?
Also what do you mean by "Also the sequence for the new TMs is not right."?
Is it possible to get rid of one of the Pokemon storage boxes from the PC (Say, remove Box 30) and repoint the TM Case contents there to make room for more TMs?
For the first thing, sorry, I was thinking of another link back there. Thanks.
As for the second thing, I meant pick from random which of an enemy trainer's first pokemon he or she will send out first, like if he or she has a rattata, a pidgey, and a charmander in his team, than I want to make...
Yeah I was hoping more to access the "name your trainer" screen outside the Oak Intro than a series of specific names.
And about the randomizing comment I meant that out of a trainer's own Pokemon, I want to randomize which Pokemon out that group is sent out first.
If I use the "Skip Professor Oak Intro" patch on my game, is there a way to implement naming my trainer outside that introduction without sticking with the default name?
EDIT: Also, is there a way to randomize an enemy trainer's starting pokemon?