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Recent content by Urz

  1. U

    [Script] Secondary Custom Text Boxes?

    Brilliant, thank you!
  2. U

    [Script] Secondary Custom Text Boxes?

    Does anyone know how I could script a secondary text box like in the picture below? I know Pokémon Unbound makes use of this but I'm not sure how to implement it myself. I'm using CFRU if that helps. I've checked the documentation but I can't see anything specifically related to it...
  3. U

    [PATCH] [FR] SQ's DNS!!!

    Appreciate it. I'll keep an eye out.
  4. U

    [PATCH] [FR] SQ's DNS!!!

    Yeah that's what I've tried (standard Thumb asm insertion) For ex: Inserted Battlebgcode.asm to 0xB01480 Inserted Battlebghook to 0xf290 (in this case - 00 49 08 47 81 14 B0 08) The result I end up with is this. https://imgur.com/a/iSDk3li I can adjust the time and can see subtle changes...
  5. U

    [PATCH] [FR] SQ's DNS!!!

    Great tutorial. Works perfectly, many thanks! Have you (or anyone else) managed to get the battle BG day/night effects working? I've tried inserting and end up with messed up palettes so something isn't right. :laugh-squinted:
  6. U

    No worries, Thanks for helping.

    No worries, Thanks for helping.
  7. U

    I'm Still having trouble inserting this into a clean FR rom. I'd like to do that before i...

    I'm Still having trouble inserting this into a clean FR rom. I'd like to do that before i repoint the functions to fit into my currently edited rom as I have used the space around b00000 already. I'm sorry to keep pestering you. Would you be able to insert your forked routine into a clean FR...
  8. U

    Sorry to bother you again. After checking the compiled file after I ran it through Hackmews...

    Sorry to bother you again. After checking the compiled file after I ran it through Hackmews Thumb.bat. The compiled .bin file seems very strange and unlike anything I have seen before. The hex shows the bytes 'A8 00 2A 50 repeated many times and doesnt seem to match up at all with the...
  9. U

    Perfect. This worked. You're very kind. Many thanks for your help.

    Perfect. This worked. You're very kind. Many thanks for your help.
  10. U

    Can confirm that no file is produced anywhere :( Would you be able to upload and link me to the...

    Can confirm that no file is produced anywhere :( Would you be able to upload and link me to the bin file that you have produced so I can use that? I don't know how or where to start on fixing this otherwise. If you could then I'd be extremely grateful :)
  11. U

    Thank you for getting back to me. Whenever I drag the npcmod.c to the casm.bat the cmd window...

    Thank you for getting back to me. Whenever I drag the npcmod.c to the casm.bat the cmd window flashes and disappears without doing anything. No output file is produced (I believe a file.asm file should be produced?) I'm not sure if it's my computer setup that is causing this not to work. I'm...
  12. U

    Hi, I hope you can help me. Do you have a compiled version of the NPCmod.c file from Shiny...

    Hi, I hope you can help me. Do you have a compiled version of the NPCmod.c file from Shiny Quagsires DN system?. I have tried using the CASM.bat file you linked to in this thread below https://www.pokecommunity.com/showthread.php?p=9866628#post9866628 But it's not working when I drag the .c...
  13. U

    Tool: DNS - Day, Night and Seasons

    I've just tried the patch. I think there is a bug in the code that causes the game to recognise the 12 hour clock. Anything from 12:01-23.59 gets converted to 00:01-11:59. Is there anyway to fix this?
  14. U

    Development: Pokémon Fire Red Hacked Engine

    Has anyone managed to get the Wild Pok?mon data switch for the fishing data working? I've tried everything from using loadpointer, variable and even writing directly to the fishing wild data ram shown in the RAM map in his documentation. nothing works. I've got the other 3 data stores to work...
  15. U

    Code: ASM Resource Thread

    I've been testing this out a bit. One bug I've found is if your pok?mon on the field has a status effect like sleep or paralysis, when you use a ball, the game will sometimes hang (presumably when the Pok?mon 'dodges' the ball). Any reason for this you can figure out? If you poison or sleep the...
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