Recent content by Urz

  1. U

    [Script] Secondary Custom Text Boxes?

    Brilliant, thank you!
  2. U

    [Script] Secondary Custom Text Boxes?

    Does anyone know how I could script a secondary text box like in the picture below? I know Pokémon Unbound makes use of this but I'm not sure how to implement it myself. I'm using CFRU if that helps. I've checked the documentation but I can't see anything specifically related to it...
  3. U

    [PATCH] [FR] SQ's DNS!!!

    Appreciate it. I'll keep an eye out.
  4. U

    [PATCH] [FR] SQ's DNS!!!

    Yeah that's what I've tried (standard Thumb asm insertion) For ex: Inserted Battlebgcode.asm to 0xB01480 Inserted Battlebghook to 0xf290 (in this case - 00 49 08 47 81 14 B0 08) The result I end up with is this. https://imgur.com/a/iSDk3li I can adjust the time and can see subtle changes...
  5. U

    [PATCH] [FR] SQ's DNS!!!

    Great tutorial. Works perfectly, many thanks! Have you (or anyone else) managed to get the battle BG day/night effects working? I've tried inserting and end up with messed up palettes so something isn't right. :laugh-squinted:
  6. U

    Tool: DNS - Day, Night and Seasons

    I've just tried the patch. I think there is a bug in the code that causes the game to recognise the 12 hour clock. Anything from 12:01-23.59 gets converted to 00:01-11:59. Is there anyway to fix this?
  7. U

    Development: Pokémon Fire Red Hacked Engine

    Has anyone managed to get the Wild Pok?mon data switch for the fishing data working? I've tried everything from using loadpointer, variable and even writing directly to the fishing wild data ram shown in the RAM map in his documentation. nothing works. I've got the other 3 data stores to work...
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    Code: ASM Resource Thread

    I've been testing this out a bit. One bug I've found is if your pok?mon on the field has a status effect like sleep or paralysis, when you use a ball, the game will sometimes hang (presumably when the Pok?mon 'dodges' the ball). Any reason for this you can figure out? If you poison or sleep the...
  9. U

    [Script✓] Tile Scripting

    Could you not use the green script tiles on A-map to do this? Example for rock climb: Checkattack 0x(rockclimb) compare lastresult 0x1 if 0x1 goto @climbrocks releaseall end Put the relevant movement and soundeffects in the @climbrocks and you're done?
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