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Hey there!
So, I just set the terrain tag of some water tiles to StillWater (6), but for some reason it is not showing up in the emulator.
This is what it should look like: http://prntscr.com/tn6y7s
But once I emulate the game, this is what I get: http://prntscr.com/tn70p0
With regards to...
Ok, so this is what I did in the script section called "PSystem_Utilities":
$game_variables[82] = $PokemonBag
$PokemonBag = PokemonBag.new
$PokemonBag = $game_variables[81]
I tried adding +1 to the variable, and then I thought it didn't make much sense. Then I tried calling a script...
Thank you ever so much for your response. I highly appreciate it.
According to that link, that'd be the way to create a new bag, but wouldn't this bag be empty in the sense that there is no code as to which items you can store in there or how many slots it'd have? Or would it just use the exact...
Hello!
While I was testing my game, I realized that when I use fly in a pokémon battle everything looks fine - the pokémon will go to the sky and wait 1 turn to attack. However, the same turn it attacks, it goes back up to the sky again, so it's untouchable and therefore invincible. Any clues...
Hello there!
Does anyone know how to create a new bag where you can only use certain items (so there would be two bags, the one you get at the beginning of the game and this one)? Then, how can I disable the access to the first one (keeping the items the player has) and give access to the new...