• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by User59

  1. U

    [Scripting Question] Terrain Tag Is Invisible

    Hey there! So, I just set the terrain tag of some water tiles to StillWater (6), but for some reason it is not showing up in the emulator. This is what it should look like: http://prntscr.com/tn6y7s But once I emulate the game, this is what I get: http://prntscr.com/tn70p0 With regards to...
  2. U

    [Scripting Question] Piramid Bag

    Oh, alright! I've just tried it and it worked! Amazing. I cannot believe it was that easy! Thank you once again for your help!
  3. U

    [Scripting Question] Piramid Bag

    Ok, so this is what I did in the script section called "PSystem_Utilities": $game_variables[82] = $PokemonBag $PokemonBag = PokemonBag.new $PokemonBag = $game_variables[81] I tried adding +1 to the variable, and then I thought it didn't make much sense. Then I tried calling a script...
  4. U

    [Scripting Question] Piramid Bag

    Thank you ever so much for your response. I highly appreciate it. According to that link, that'd be the way to create a new bag, but wouldn't this bag be empty in the sense that there is no code as to which items you can store in there or how many slots it'd have? Or would it just use the exact...
  5. U

    [Scripting Question] FLY is bugged

    Hello! While I was testing my game, I realized that when I use fly in a pokémon battle everything looks fine - the pokémon will go to the sky and wait 1 turn to attack. However, the same turn it attacks, it goes back up to the sky again, so it's untouchable and therefore invincible. Any clues...
  6. U

    [Scripting Question] Piramid Bag

    Hello there! Does anyone know how to create a new bag where you can only use certain items (so there would be two bags, the one you get at the beginning of the game and this one)? Then, how can I disable the access to the first one (keeping the items the player has) and give access to the new...
Back
Top