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Recent content by Veng3anc3

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    FireRed hack: Pokemon Heros Path

    @machomuu, all very valid questions my friend! The player is solely based on the character used in FR/LG (or the character battled on Mt. Silver in G/S/C). The concept is a sequel or continuation of FR/LG, 3 years later during the time line of G/S/C. But yeah, with alternate interpretations...
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    FireRed hack: Pokemon Heros Path

    Hi all! Just trying to keep this thread alive! I've all events scripted up until Violet city! I'm currently planning events and maps for Violet! Its hard to get things done quickly with a full time job, but I'm not giving up yet! Still looking for help with anything you have to offer! So if...
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    FireRed hack: Pokemon Heros Path

    Updated the patch! Added a couple new tiles, finished the main plot line up until Route 30 (once game events have ran Mr Pokes house opens, just so you can have a look!). Continuing to map Route 31 today then starting on Violet. There are some major kinks I keep passing upon, but nothing I...
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    FireRed hack: Pokemon Heros Path

    Fixed! ;3 I am looking at including some new tiles. I'll probably include some D/P tiles and other little revamped tiles. I'm not an experienced tile maker, but I'm enjoying adding my own little touches here and there! I'm not far off mapping Violet City and preparing it for the next part of...
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    FireRed hack: Pokemon Heros Path

    Thanks for the kind words! @itari, there are a great deal of little inconsistencies like that at the moment, don't worry, they shall be fixed! I don't think I could play my own hack without going bonkers hehe. Progress is coming on slow but steady! I'm going through everything to make sure its...
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    FireRed hack: Pokemon Heros Path

    My aim is for the stories to be intertwined but it to still feel like its own game. The events of both games will run on the same timeline, but its not going to follow the GSC story obviously. Only reason I'd added 'their' was because I haven't scripted for the female counterpart yet!
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    FireRed hack: Pokemon Heros Path

    Added the demo! Thank you for the kind words! A lot of main scripts are still partly unfinished, and there are still interiors, and several changes i'm yet to make, but as stated, I've worked on this on my own for a solid month now and I'm more than excited to show this to you guys. Again...
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    FireRed hack: Pokemon Heros Path

    The Skinny A very long time ago I had a concept for a hack. Heres the original thread. About a month ago the concept struck me again, now here I am 6 years later beginning from scratch. I've re-learned scripting, I've re structured my ideas and I've pulled a small demo together off my own back...
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    Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)

    Hi again! Still facing the same problem. I can't make any sense of it what so ever. Tried using a new rom, re-crating my maps and adding the connections and I just get the same error, so its not a bad rom. I just can't figure it out. I'm willing to send anybody a patch to see if they can figure...
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    Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)

    My routes tilesets were set to 0 and 61 (along with the city to the left) where the town on the right of my route was set to 0 and 1, I've tried setting them all to 0 and 1 and didn't get a different result. The town to the right of my route is fully assessable and working fine and so is my...
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    Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)

    @gogojjtech My border blocks are set as trees to match my map. I've made a connection to the left to my next city but this is all that shows.
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    Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)

    Hi guys, I posted the other day with a warp error. After countless efforts to fix it I've realized its a map error, not a warp error. All my map connections are totally fine and set to the correct map&bank but when I come from the route to the city this happens. I've tried for a little while...
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    Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)

    @kelario27 I created a warp event in Amap, set unknown to 03 (as its a door. I have tried with 00 as well just out of curiosity but same result), its two island I've modified so I've set the map bank to 3 and the map no. to 13. The warp in my new map is the only warp on that map so its set to...
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    Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)

    Hi Guys, I've searched all through the thread for a similar answer and couldn't find it. I've recently edited one of the Sevii Islands (FR) to make a new city (edited dimensions, map, movement permissions). I've planned out an event where I'm going from Pallet town to this map but I can't seem...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Still nothing. I don't quite understand why its not working.
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