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Why just don't use the numbers of balls? And it will take less lines
@pokeballsprite.addBitmap("pokeballdesel","Graphics/Pictures/partyBall#{@pokemon.ballused}")
@pokeballsprite.addBitmap("pokeballsel","Graphics/Pictures/partyBallSel#{@pokemon.ballused}")
Also Dragon Dance have problems. replace
when 0x26
score+=40 if attacker.turncount==0 # Dragon Dance tends to be popular
if attacker.pbTooHigh?(PBStats::ATTACK) &&
attacker.pbTooHigh?(PBStats::SPEED)
score-=90
else...
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