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Huzzah! Thanks Saifros! I'm gonna dabble in those programs as soon as I can. ^_^
And the Paper Mario Sprites...I'm afraid that's a no go. Afraid they have to expansive of a palette for the GBA based game. Some sprites in the original Paper Mario work, like the one I used for Koopatrol, but the...
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Thanks for all the names saifros! It really is helping! The issue with cool koopa actually stems from the fact that the normal paper mario koopas, the premise for the character, are just called koopa troopas in that game. Correct me if I'm wrong, but aren't dark koopas the blue ones that have...
Oh don't get me wrong, I'm takin' the criticism to heart. That's why I plan on updating the sprites to all share the proper generation bit-age. Gonna try to make everything share a 16-bit look. Also gonna re size the sprites to make the pixels seem consistent. Shouldn't be too hard, considering...
I might just take you up on that dark ho-oh. Although, admitidly I don't have time to seriously be working on the game right now. Working full time now at...ugggh...a retail store...so I don't have the time that I used to. But I'll hold you to that offer when I get time. ^_^
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Yeaah, and then be forced to have people only use characters that left little to no lasting impression such as generic red blob. One of the whole points of this hack is to stir up some nostaligic memories and to tickle mario nerds as every classic enemy is referenced. I feel using the...
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"Monkey's" stats:
HP: 60
Atk: 60
Def: 60
Sp Atk: 40
Sp Def: 60
Speed: 70
He's a balanced pokemon. Stats directly from in game. Don't make an assumption based on pokemon natures. ^_^;; All my guys ARE changed. ^_^;;