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At the Goldenrod game corner when you try to get TM 38 Fire Blast, she gives you TM 39 swift instead. Just a small bug. Also, Rapidash cannot learn TM Solarbeam although it is able to in a regular Fire Red game.
And I have a request. Can you tune down the rain on the routes throughout Johto...
I got my Onix so that issue is resolved :)
I'm really enjoying this hack thus far and I only just arrived in Goldenrod City. My only complaint is that it is constantly raining. Seriously, every freaking route is raining and it does get rather annoying when you're using a fire type.
I'm having a serious problem here. I tried the live beta and the 3.1 patch but still not dice. There are no wild Pokemon on the first floor of Union Cave. I even tried different ROMs for each of the patches! Anyone have any advice? I'd really rather not wait until Victory Road to have an Onix...
I think I might have found what's wrong. All I can say is I'm an idiot because I wasn't using the newest version of Advance Map and after I updated I took another look at the map I was trying to warp to. As I clicked on said map, a warning message popped up saying: "The Map footer is not saved...
Firstly I really want to thank you for your help! :) But the problem is still happening even though I have a better idea of what's going on. The problem is with the map I am warping to. I tried warping to a different map and it worked.
I made sure there are no level scripts on either of the...
Hello everyone. I'm having a frustrating problem with the warps in Advance Map. I'm editing a Fire Red ROM. My problem is when I try to go through the warp the screen goes black and there is no music (the game appears to have frozen/crashed). I'm %100 positive the warp events between the two...
Ok, I'm gonna try this but first I gotta fix up my map because of the changed tilesets. I'll let you know if it worked.
EDIT: Now I'm really confused. I matched the tile sets exactly (both of them were the same) and the problem is still ocurring. I'm baffled lol thanks for trying though. IDK...
Reposting this question because I still can't figure it out. Do you think it might have something to do with completely different tile sets between the warps?
I'm having a really annoying problem with the warp events in advance map. I set up the warps and make sure they are connected by clicking "goto" and all the numbers are correct and everything. When I go to test them out on my emulator, I go into the warp and then the screen goes black and there...
Perhaps, but I doubt it. The map the event was on was Route 1. I don't really have any knowledge of level scripts though. I really think I just have a bad ROM. I might try downloading a different version later.
No, I'm using the most up to date version of XSE. But what's even stranger, I tried the same script on a different map (same offset and everything) and it working perfectly! The script just did not want to work on a certain map I guess. I really have no idea what happened.