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Recent content by WaterIsNice

  1. WaterIsNice

    Script: Deluxe Battle Kit [v21.1]

    Upon further testing on a different trainer, I believe that there may be a bug with setVariable. In this new code, the variable is supposed to reach 1 to activate the speech, but it doesn't setBattleRule("Single") setBattleRule("midbattleScript", { "TurnStart" => { "setVariable" => 1 }...
  2. WaterIsNice

    Script: Deluxe Battle Kit [v21.1]

    Okay, so I edited the code a bit and now I'm a bit confused on why the current code does not work. Once the Pansear is switched in, the variable is set to 4 which will trigger the speech at the start of the foe's turn, but it doesn't happen. Do you happen to know why? setBattleRule("Single")...
  3. WaterIsNice

    Script: Deluxe Battle Kit [v21.1]

    Hello again! So I wanted to expand on the trainer battle by making the Pansear use yawn, and then protect after being switched in. The problem I encountered is that, it always uses protect. Is this a bug, or is it a problem on my end? Thank you. setBattleRule("Single")...
  4. WaterIsNice

    Script: Deluxe Battle Kit [v21.1]

    Hello, so I wanted to make a trainer battle where the trainer switches when you bring out a grass type pokemon. I believe I have done it incorrectly, but I can't figure out where. Also about the last problem, I just wanted to try out variables to have a better understanding of it...
  5. WaterIsNice

    Script: Deluxe Battle Kit [v21.1]

    Hi again, so I tinkered with the code and managed to figure out the problem. I think that after the first speech, I believe that the variable gets set to 1. After removing the RoundStartCommand code and editing some parts, I managed to make it work. Since the code I sent worked for you, there's...
  6. WaterIsNice

    Script: Deluxe Battle Kit [v21.1]

    Hello, sorry for not clarifying. My problem is that when the first speech starts, it increases the variable to 2 which will trigger another speech, but it does not happen.
  7. WaterIsNice

    Script: Deluxe Battle Kit [v21.1]

    Hello again, I believe I may have run into a problem with using the variables feature. I was making a battle with speech playin after the player sends out a grass type pokemon, which works, but I decided to try out the variable feature. I couldn't make it work, so I decided to make another...
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