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Recent content by waw

  1. W

    Has anyone considered adding Beta Pokemon to a ROM hack/Fan Game?

    Building on this question, has anyone found/made/seen the Beta sprites in HG/SS style? I usually find one or two, I've yet to find a complete collection.
  2. W

    Pokemon: Rocket Returns

    Welcome to the World of Team Rocket! This is a development thread for my hack of Pokemon Fire Red. I was always a fan of Gen I and Gen II, so this is a proposed direct sequel that picks up the story of Red, Giovanni, Mewtwo, and Team Rocket. The story is set roughly 4 Years after Gen II...
  3. W

    Pokémon Generation III ROM Hacking Tutorials [Video Series]

    Anthroyd, Is possible to set up a shot for Pokemon using this same method? (tutorial 17)
  4. W

    Sierra's MEGA-HUGE XSE Scripting Tutorial

    This is what pops up in XSE after doing your steps.
  5. W

    Sierra's MEGA-HUGE XSE Scripting Tutorial

    So what am I doing wrong? I have a clean rom, XSE, Amap 1.92. Looking at opening scene, add a Sprite (i can see it). I can make them look around in A Map. So I put in this code: Into XSE. Save it. Compile it, looking at he ROM i'm using. It compiles, it gives me @talk and @start. I use...
  6. W

    Patch: Pokémon Patch Firered 807pokes + All Megas Completed And MOre Updated

    Well, I am encountering an unusual bug. If I insert a sprite and give them no script, I can see them. If i give them a script, they become invisible. I've tried both my own code (discussed elsewhere, basics from tutorials that work for everybody else) and copy and pasting other sprites...
  7. W

    Tool: Pokémon Gen III Rom Hacking Suite

    Is there a smooth tutorial for using this? Most seems self-explanatory but some basics would be nice.
  8. W

    Patch: Pokémon Patch Firered 807pokes + All Megas Completed And MOre Updated

    Does this patch/rom work? Is it worth playing with to create further hacks? Seems like an all-inclusive base would be a great tool to start with, no?
  9. W

    Sierra's MEGA-HUGE XSE Scripting Tutorial

    Huh, it's fixing the code that's in the offset box. It *looks* right. That said, the code isn't working. I may have messed something up. I'm going to try on a new base rom and see what happens from there. EDIT: Using this code: I'm not getting a message box to pop up. The other problem...
  10. W

    Sierra's MEGA-HUGE XSE Scripting Tutorial

    Thanks. It was 1.95, my understanding was that was the current best. Thanks, sorry to derail this thread. Then again, it helps with the tutorial.
  11. W

    Sierra's MEGA-HUGE XSE Scripting Tutorial

    I have a working map (tiles work, moving works, warps work). Input a new Person Event. It's script offset is $000000 I put one in, tested it, it didn't work. Go check it, the script offset is not what i set it as. Recompile the script in XSE, put it in. Notice it becomes 8 characters instead...
  12. W

    Sierra's MEGA-HUGE XSE Scripting Tutorial

    It doesn't make a difference, still having the same error. It converts to 8 digits, adding a $ at the end. When clicked off and back on, it doesn't track the changes.
  13. W

    Sierra's MEGA-HUGE XSE Scripting Tutorial

    This may be more of an issue on the AMap end of things. Using XSE, I create the script. Save. Compile. I can compile. (So I'm using the same ROM). I then copy the @start value given and go to place this into A Map event's script offset. A Map is reading it as 8 digits, messes it up and...
  14. W

    Pokémon Generation III ROM Hacking Tutorials [Video Series]

    Great, thanks. These are really helpful, the step by step bits. The one thing I might recommend/request is putting out your bits of code you use in the game for download, like you do the info guides (pokemon number, etc). In this way, we can see your data, play with it, as you talk. Probably...
  15. W

    Pokémon Generation III ROM Hacking Tutorials [Video Series]

    What about the data usage? Route X is 10 by 30. (it's long vertically, right? If I switched that to 30 x 10 when I do a new map, would it become unstable? Can the memory realize it's the same amount, just... switched?
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