• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by wcbvei234

  1. W

    [Other] Help adding a trainer to FIRE RED with HTE (Hopeless Trainer)

    A bulleted list for getting a custom trainer battle: * Use a trainer editor (I use G3T) to create your trainer and his team * Finalize it by having the editor compile it into your game properly * The trainer editor should give you a hex value for the actual trainer's battle, keep it safe * If...
  2. W

    [ASM & Hex✓] MY FIRERED 1.1 OFFSETS DONT SEEM TO MATCH WITH EVERYONE ELSES

    Definitely what Asith said ^^ This was the very first issue I ran into when beginning my Fire Red romhack. AdvanceMap acted weirdly with my copy, and some other tools like G3T just flat out wouldn't open it, saying it was unreadable. Had to scour for my 1.0 copy lol, good luck from here on!
  3. W

    [ASM & Hex] Completely new to hex stuff -- How do you know what hexadecimal bytes do in-game?

    So I wanted to find out where in my Fire Red 1.0 ROM I can find Oak's New Game introduction sequence so I could delete some stuff he says. Using Advance Text's delete feature didn't remove those lines from the game, just from the interface of AText, so I figured I could do it by hand. Using...
  4. W

    [Script] [Fire Red] Is there a way to continue an event script after a trainer battle?

    Hey all, glad you stopped by! Title is explanatory enough; I want to have an event script continue running after a trainer battle. I've tried everything I can think of to no avail. I then reverse-engineered a script from the base game where the player battles his rival. The only thing different...
  5. W

    [Script] Is it possible to get custom PokeMart text? (Fire Red)

    Hey all! I'm making my way through making my own rom hack, and I can say I've learned so much already--but there's always some new obstacle! In this case, I want to know if it's possible to alter the text while shopping at a PokeMart. Here's my code thus far: So TL;DR of that code: the...
  6. W

    [Script] NPCs are invisible until player moves after script

    Success! It works perfectly! Thanks a bunch for your insight! I had to do some digging around and perfect my knowledge on what level scripts actually are, but we got it in the end lol. On that note, could you tell me the difference between level script type 03 and type 05? I heard somewhere that...
  7. W

    [Script] NPCs are invisible until player moves after script

    It was really clear, don't worry! I get what you mean. I took your advice and simplified a LOT; I removed the second set of sprites that were the new positions of the guards, I cut down a decent chunk of code for the guards because I removed a handful of flags and variables, and I removed some...
  8. W

    [Script] NPCs are invisible until player moves after script

    I'll spoil the images since there's a lot of them. So this first one is where the guards are initially posted: This is a little bit of what the guards say when the player has their first Pokemon: This is the guard moving in action (the other one already moved--they aren't in sync which is...
  9. W

    [Script] NPCs are invisible until player moves after script

    Hey all =] Coming back to romhacking after a long hiatus. For this issue, I have a piece of code. It detects whether the player has received their starter Pokemon. If they have, these two guards will move to new permanent positions to let them out of Pallet Town and into yonder world. I finally...
  10. W

    [Script] NPC position reverts to original even with map script

    I currently have two guards blocking the path out of Pallet Town in Fire Red. I have a variable in place so once the player receives his starter, the guards apologize for the blockade and step out of the way. My goal is to have them permanently be out of the way and no longer blocking the...
  11. W

    [Other] What happens to unused code after you've compiled it?

    You've come to my aid once more! Don't apologize--if anything, I really appreciate this in-depth explanation. I like that you don't sugarcoat anything for a noob like me! Helps me learn a lot more quickly 😁 You've most definitely answered my inquiry. But, to follow up, now I'm curious: do you...
  12. W

    [Other] What happens to unused code after you've compiled it?

    Hi all! Still new to this business of ROM hacking. So to my knowledge, when I create a script in XSE and batch/compile it into a ROM, the compiler finds a good spot in the hexadecimal bits of the ROM to place the new script in. Right? That's why the compiler gives you a 'Script offset' value to...
  13. W

    [Script] I cannot figure out a basic movement script

    God bless your soul--it works! I almost cried when it worked correctly. Your explanation is perfect, too, as I'm glad you spoke about changing the Var value so the script doesn't repeat. Seriously, thank you. I've been fretting about this for weeks at this point haha! Big shout out to the other...
  14. W

    [Script] I cannot figure out a basic movement script

    I tried both your idea and Dr. Seuss', and neither solved the issue 😕 To reiterate, I'm trying to make the simplest script you can imagine, where the player walks onto the script tile, and a man takes a few steps away from him. I'll post some screenshots for you guys to see if I'm missing...
  15. W

    [Completed] Pokémon Sunday

    I'm sold--I have to try this. You won me over at "an alternate Yanma evolution." He's one of my absolute favorites! And I'm excited to see what the Eeveelutions look like as well as getting into the groove of the Light type. Looks really impressive! I'll have to keep posted here on things I come...
Back
Top