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I'm getting errors when trying to compile the code. The only changes I've made are map changes in Porymap, Installing Dizzyeggs battle + pokedex updates, and the map code for prof birches lab
The errors I'm getting are here
and my code is here
any help is greatly appreciated!
This is really cool, but is there any way to add different AI stipulations (if I ever get around to figuring out how to implement them into the hack)? Things like switching around bad matchups or using certain strategies if the Pokemon isn't doing much damage, or has certain moves?