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You may have to repoint the data. The current area where these trainers are stored is probably just enough for the current pokemon. So, if the new pokemon has an extra digit, the new number will either be cut off or overwrite other existing data. What tool are you using? It should give you the...
Someone would have to see your code to know for sure, but it might be one of these issues.
- Tile is set to a different elevation from where you enter
- The flag 0x228 might be used somewhere else in your rom that toggles the even off
- Certain tiles have special properties outside of initial...
Hello!
I am looking to add another daycare-type slot into my Emerald rom hack. Is there a way to copy one of the current slots coding and paste it over?
So there's not a cleaner way to do it? I would have least thought someone would have a method where they could work off the same rom file if they were careful. Who'd a thunk it 😵
Pokeballs are usually Person sprites in the game. To make them disappear you usually need to clear a flag or var that it is attached to. Do you have a flag/var associated with the pokeball? If so, does your scripting clear the flag after you and your rival pick your starters?
Hi Guy!
Just wondering what everyone's routine for scripting is.
I usually make my map changes in AdvancedMap, then back up my rom before going through this cycle:
Write my code
Compile into rom
insert pointers via AdvancedMap
Run rom file
Repeat
After a while of testing I will implement my...
Hello,
I am trying to create a battle club in Pokemon Fire Red. This would include the player being able to rematch a trainer multiple times. But, when I try to initiate my code I am only able to battle the trainer once or twice. A part of my code that uses trainer battles is below.
I...
From reading your script it seems that as long as you have the key, the script essentially does nothing. Were you planning on removing the item after the script runs?