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Glad to hear you like the map. I find it gruesome making them as texturing isn't the most fun to me, but if people are liking it then I guess I can't complain.
I'll try to address each suggestion as best I can at the moment. Remember that everything is always subject to change, though.
Type...
Thanks, although we're trying to make the models ourselves not just for the learning experience, but also because we can keep the style consistent and not have to worry about stealing other people's work.
Update wise, I just added Bulbasaur and Squirtle into the game. Squirtle's done, but Bulb...
Thanks for all the feedback guys. It's all really motivating.
@nuzamaki90: Not sure what that is. Make sure you have the _data folder and the actual .exe in the same directory, though.
Edit: And in terms of the models, I'm just making them as I go. I've got a few friends helping me out but...
Thanks a ton :D. Yeah the "stamina" system in place at the moment completely replaces PP. We were considering using PP again, but at the faster rate you use moves in this game it'd just be constraining.
Really though, thanks for the positivity. It's really motivating.
Engine: Unity
Language: JS (UnityScript) / C#
By: Xatoku & Skatter
Pokémon Generations is an Action/Adventure game being developed by myself and a friend. The goal is to take the basics from the handheld games along with the world depicted in the anime, and combine it into one fully fleshed out...
Interesting.
I'm really digging the art style - especially on the concept art for the characters. It's always great to look through the games and see which ones are creatively inspirational. Albeit I've yet to try it, this is definitely one of them. Keep it up!
Video for a project I'm working on with a friend. Not much, but we're just getting started. Plan is to essentially be an Action-Oriented version of the handheld games. With our own innovations too, of course.
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^Not working for me, but here's a pic: