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New backgrounds filling the whole battle screen are coming soon :)
Also on wild battles we can't show a "opponent party", so I think small pokedex info about the wild pokemon can be placed in the side column.
(Just messing around with polish civil(pokenation developer) :p)
or without columns:
Another update log, quoted straight from: https://www.pokenation.org/forum/showthread.php?555-20-11-12-Battle-Screen-preview
The animation effects are just for testing, nothing is tuned for the real battle.
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Today I lost a lot of time for my laggy computer but i can show you what...
STRAIGHT FROM OUR UPDATE LOG @ https://www.pokenation.org/forum/forumdisplay.php?30-Update-Log
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As promised we will keep the update log updated.
So, today Polish has continued his work on Battle Interface. We aim to have the best battle screen among the...
I'm not talking about my implementation, because I dont have one. :P I was just asking because I've seen many java engines that use more CPU when using opengl compared with software rendering. One example is the well known mmorpg Runescape. And what I was going to say after his answer, was that...
I can't answer those questions yet, once we are completely done with the game engine we can start thinking on that.
Only online :p
There are lots of update being made, I'll re-do the main thread very soon to show the new stuff.
Meanwhile I was testing these cursors, and will probably use...
Recruiting a Team Member
Team name: (No Name)
Team Leader: Me
Current Members:
Founder/Engine Programmer: Xavier
Engine Programmer: Polish Civil
Founder/Content Developer: Mika
Mapper: Professor Oak
Current Game title: PokeNation MORPG - https://pokenation.org
Current progress made: The game...
Extracting the data from a rom that is not distributed by you is one of the best ideas I've ever seen in the pokemon mo scene.
Kudos to this project :)
I see a great and organized plan for this mmorpg.
The kinda unique planned features might make this pokemon morpg on top of all the others.
I wish you goodluck and I'll keep an eye waiting for updates :)