Recent content by Xavier_PokeNation

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    [Java] PokeNation 2012 - A new Pokemon MORPG

    Thanks for the good comments, I really appreciate it! Also, pokemon following was added:
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    [Java] PokeNation 2012 - A new Pokemon MORPG

    New backgrounds filling the whole battle screen are coming soon :) Also on wild battles we can't show a "opponent party", so I think small pokedex info about the wild pokemon can be placed in the side column. (Just messing around with polish civil(pokenation developer) :p) or without columns:
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    Pokemon Java Kit

    I think you should go with Pokemon Exclusive :p
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    [Java] PokeNation 2012 - A new Pokemon MORPG

    Another update log, quoted straight from: https://www.pokenation.org/forum/showthread.php?555-20-11-12-Battle-Screen-preview The animation effects are just for testing, nothing is tuned for the real battle. _________ Today I lost a lot of time for my laggy computer but i can show you what...
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    [Java] PokeNation 2012 - A new Pokemon MORPG

    STRAIGHT FROM OUR UPDATE LOG @ https://www.pokenation.org/forum/forumdisplay.php?30-Update-Log _____________________________________ As promised we will keep the update log updated. So, today Polish has continued his work on Battle Interface. We aim to have the best battle screen among the...
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    [Java] PokeNation 2012 - A new Pokemon MORPG

    Basic channel system, I'm typing really slow in the gif xd
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    Pokemon Java Kit

    I'm not talking about my implementation, because I dont have one. :P I was just asking because I've seen many java engines that use more CPU when using opengl compared with software rendering. One example is the well known mmorpg Runescape. And what I was going to say after his answer, was that...
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    Pokemon Java Kit

    When you switched to opengl, didn't it start using more CPU?
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    [Java] PokeNation 2012 - A new Pokemon MORPG

    Not soon but we MIGHT open beta before Christmas :p Another little update:
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    [Java] PokeNation 2012 - A new Pokemon MORPG

    Pokemon implementation on both server and client almost done. :)
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    [Java] PokeNation 2012 - A new Pokemon MORPG

    I can't answer those questions yet, once we are completely done with the game engine we can start thinking on that. Only online :p There are lots of update being made, I'll re-do the main thread very soon to show the new stuff. Meanwhile I was testing these cursors, and will probably use...
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    Team Recruitment/Volunteering

    Recruiting a Team Member Team name: (No Name) Team Leader: Me Current Members: Founder/Engine Programmer: Xavier Engine Programmer: Polish Civil Founder/Content Developer: Mika Mapper: Professor Oak Current Game title: PokeNation MORPG - https://pokenation.org Current progress made: The game...
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    Pokemon Java Kit

    Good luck with this. I suggest you to use tiled for maps instead of that ;)
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    [Release] PokeMMO Pokemon MMO

    Extracting the data from a rom that is not distributed by you is one of the best ideas I've ever seen in the pokemon mo scene. Kudos to this project :)
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    Poke'mon Rise of Heroes (MMORPG)

    I see a great and organized plan for this mmorpg. The kinda unique planned features might make this pokemon morpg on top of all the others. I wish you goodluck and I'll keep an eye waiting for updates :)
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