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Recent content by xconspirisist

  1. X

    Quick Research & Development Thread

    How is generation 1 block tile membership stored in RAM? Hi folks, I'm having quite a lot of success decoding the pokemon map from RAM, I've managed to dump block ID's for pallet town starting at about 0xC6EA, and I've also managed to decode the collision data (finally, this took ages to work...
  2. X

    Tool: vba-game-debugger

    Hi folks, I'd like to announce that I have started work on a new project called vba-game-debugger, which is a Java application and interface to the VBA emulator. I started work on the project to be able to more easily control VBA and inspect it's working RAM memory, so that I could then build a...
  3. X

    Research: Pokémon Yellow Map Headers

    Hi folks, sorry to bump an old thread but I've been trying to find how collision data is structured in the ROM and I've not found any other thread or webpage that describes this yet. It seems to be at around about 0xC430 - if I write about 64 bytes of 0x1 then I can successfully lock Ash into...
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