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Recent content by XeroXen

  1. X

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Just a quick question. I've been searching for some kind of documentation on what all the different sounds/fanfares that exist in the game are with no success. I mean mostly small sounds such as opening doors and stuff. If anybody has a link to such a resource that would be such an amazing help.
  2. X

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Okay, I think I have one more question for today. How do I make a sprite invisible by default, similar to how Professor Oak's sprite is invisible in Pallet Town until you trigger the script making him visible. The way I'm doing it right now is tacky and doesn't really work. Thanks in advance.
  3. X

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    This makes way more sense. Thanks a ton. I find it really interesting that Var 4000 is temporary. I don't think I would've figured that out by myself.
  4. X

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I did end up upgrading thanks lol. However, I only partially understand your explanation for the first question. From what I understand of script types 2 and 4, setvar essentially becomes a flag for the event script and causes it to only go off once. If I'm correct, would I have to use a...
  5. X

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I just got into scripting a few days ago, and I have a few questions about applications of setvar that I've noticed. (and other things) -When creating a level script, I'm curious as to why it is necessary that you use setvar in the script you want to run. I realize that it is necessary, but I...
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