Recent content by YaBoy Cris

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    Old username: DavidCris New username: YaBoy Cris Thanks
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    [Scripting Question] Custom Terrain Types

    I was reviewing what I had done and I think I found the problem. On your terrain tag you need to add :land_wild_encounters => true, (looks like I was wrong about the "if has_land_encounters? && $game_map.terrain_tag($game_player.x, $game_player.y).land_wild_encounters" line, it also checks...
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    [Scripting Question] Custom Terrain Types

    Mine looks like this (as you can see I added a new encounter type called Landrare) # Returns the encounter method that the current encounter should be generated # from, depending on the player's current location. def encounter_type time = pbGetTimeNow ret = nil if...
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    [Scripting Question] Custom Terrain Types

    I once created an encounter type too. I think what your missing is to tell the game when to use that encounter type. If you go to Overworld_WildEncounters and search "def encounter_type", that's where you will have to change something. (What I did was make my encounter ":type => :land" and add...
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