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Recent content by yaywalter

  1. Y

    In your opinion, best playstation 1 game

    Hmm, best PS1 game... That's impossible. There's too many fantastic titles on there to pick just one. As far as RPGs go... there were countless good ones, but the Final Fantasy series was undoubtedly the most popular. So I'll go with the best of the PS1 FF games, Final Fantasy IX. Then of...
  2. Y

    Gran Turismo 5 or Forza 4?

    I'm a GT fanboy and I really, really love some aspects of GT5. But in a lot of regards, GT5 is a disappointment. Lots of cool features that aren't fully implemented or utilized... day/night cycles! Only on certain tracks. Dynamic weather! Only on certain tracks. Cockpit view! Only with certain...
  3. Y

    [Developing] Pokémon: Phoenix Rising

    Hahahahahaha, you're one funny guy. Code is what makes games function. You cannot have a game without code. You can, however, have a game without a storyline. Or just a very basic storyline that's only given to you in the instruction manual rather than during the course of actual gameplay...
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    [Discussion] Should we replace PPoints with a Power Gauge?

    I like that idea. And maybe after each battle, the moves you used during the battle get recharged 1 PP.
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    [Developing] Pokémon: Phoenix Rising

    I'm honestly more excited to get my hands on this than I am to get my hands on B/W 2. Game seriously looks that good.
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    Pokemon Purple

    Thanks for showing some interest, guys. The Sync Bar replaces the PP system and, in the most basic sense, works somewhat like the ATB meter of some Final Fantasy games. Unlike the FF ATB system though, you don't have to wait for the meter to completely fill to be able to do anything. You can...
  7. Y

    Pokemon Purple

    I've decided that I'm going to use an isometric perspective for this game. For a taste, here's one of the sprites:
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    [Released] Pokemon Indigo League

    None of those mirrors seem to work for me. A shame too, because this project looks pretty awesome. Love the idea of making a Pokemon game that's more like the anime.
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    Pokémon TCG mod

    My TCG project fell through simply due to laziness and getting distracted by other projects. But the idea still appeals to me, so I might revisit it... I'm thinking about even integrating it into my current project, so it'll be like two games in one: A regular Pokemon game, and a Pokemon TCG...
  10. Y

    What filesize is too large?

    I don't know where you live, but here in the United States, the average internet connection isn't capable of downloading 1 GB in just a matter of minutes. About half an hour would be more likely. And the trend of people just tethering to their smartphones as their primary internet connection...
  11. Y

    What filesize is too large?

    If the developers are using WAV files for the music, then that is definitely a sign that they don't know what they're doing. WAV files are uncompressed, and are gigantic as a result. And even MP3 music is excessive for a Pokemon game unless you've got a talented musician on board for your...
  12. Y

    Pokémon TCG mod

    I don't have any real useful code to share... I only got as far as making the general movement and the card library/deck builder. And it was in Game Maker, so it wouldn't be useful to somebody trying to make an RPG Maker game. And to be honest, I don't know where the files for it are anymore or...
  13. Y

    Pokémon TCG mod

    I was working on a Pokemon TCG game a while back, but have sadly abandoned it. I was using Game Maker though, not RPG Maker.
  14. Y

    What filesize is too large?

    For a Pokemon fangame, 500+ MB is quite excessive and would make me think that the developers were incompetent. So I'd probably pass, unless it looked seriously amazing. Or it was 3D, in which case the size could be warranted. Really though... anything above 250 MB for a 2D Gameboy-style...
  15. Y

    purrgggeee that hard drive

    I'm gettin' those blues now that I'm down to 300 GB on my 9 TB external RAID array. :p
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