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Alrighty, I'll edit the posts in a bit here. I'm more well-versed in higher level languages (Java, JavaScript, Python), so haven't had much experience in bitwise operators. That's why I wasn't too sure if bitwise or logical was the correct one to use there.
EDIT: Actually, would...
Preserve Trainer Party Order
If you, like me, want to preserve trainer party order when using the custom in-battle messages, then this modification should help. Redirect any criticisms, additions, etc. to the main thread here: https://www.pokecommunity.com/showthread.php?t=438395
Steps...
Yes, that one. If you look in that file, no TMs from 51 onwards are included. Additionally, changing HMs to 582-589 (which aren't taken) causes some weird issue with bitshifts in that file when compiling. I'm not super comfortable in that realm just yet, so I can't quite pinpoint where it goes...
Alright I figured it out. It works in my initial testing, but I'm sure my logic isn't 100% correct, so there may be some edge cases that this doesn't work. If anyone more experienced also wants to delve into the AI and figure out if I went wrong anywhere, feel free.
Steps:
And that's it...
I figured out the issue but the solution I've come up with thus far has far reaching implications, so I'm trying some other things out. Essentially the issue is that in include/constants/items.h, the HMs have the same ID assigned to them as the TMs in the 51-58 range. However, simply changing...
I'll come back to help later but what I gather from your log is that there isn't anything wrong with the additions listed, but something else, towards the end of the gItems array in src/data/items.h
It appears you have multiple entries with the same name somehow. I would go to the specified...
Well, one comment I would make is that it appears you are duplicating TM50 for TM51. I'm not sure how much bearing this has on any compilation errors, but try editing TM51 to the correct TM to start. After that, show a couple of the error messages that you get in a screenshot or copy-paste them.
Team Indeterminate
Introduction
Hello, all. I'm making this team to recruit talent in some areas I lack skill in. I am a software developer in the field, having graduated from university with a technical degree. I have plenty of experience with programming, and have recently made my way into...
I'm having an issue getting Fallarbor Ashy Grass tiles to animate into normal grass when walked upon. Does anyone have any ideas? Additionally, when modifying a map, apparently I broke the warps. Are there any FAQs that address how to go about fixing them? I've tried setting collision to various...
I've made about as much progress as you (well, perhaps a little less. I didn't really make any new voicegroups just yet). Anyway, I'm coming back to post a little more detailed of a tutorial than what you've posted thus far.
My journey started with wanting to import a song used from a mobile...
Does anyone know a way to preserve party order for trainers? I am using the Decomp Trainer Editor, and trying out various AI flags, but for whatever reason the trainer I am using as a test decides to send out their designated third (last) Pokemon second. This is problematic, as I am using the...
Hey, I just went through hell myself getting this to work. Here's what you want to do: askubuntu<dot>com/a/1062238 Follow this answer through the point that they install Qt 5.15. Don't bother with setting up a configuration file, as qtchooser is for whatever reason not included in the Qt...
Can I request that you update this tutorial? Some of the variables have been swapped around since the last update. The parts I am getting held up on start in the second spoiler section. The first section hasn't changed much other than line numbers. The changes are significant enough that I'm...