Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Can you put a tile script on top of another tile script in Advance map and have them both work? I tried this and the first tile script works but after that when the right flag is set and I step on it again, the second tile script doesnt activate at all. Does anybody know why this is?
Does anyone know what the command is to change the movement type for a person on advance map. I saw it awhile back i believe, but i cant seem to find it again. Would you put changemovement or changebehavior? I want to change their movement type from hidden to No Movement.
Thanks diegoisawesome, I've always wondered why this happened and just started a fresh rom if i had this problem or used a different map. This has saved me quite a bit of trouble!
For some reason person #4 isn't doing his first command in this script. However, if i leave the map come back and try the script he follows it. Does anybody know why this is and if i can do something so i don't have to leave the map to make him do the movement command.
Heres the script:
Im studying the scripts near the beginning of pokemon Ruby. I cant find the level script or script for:
When your mom brings you over to the tv cause its showing petalburg and then she sits down
And when your rivals mom greets you and tells you their son/daughter is upstairs
Does anyone know...
Would anyone happen to know how to make yourself face forward rather than down right after a warp. My character always looks down after a warp i make rather than forward how i want it. I want his back facing away from the screen rather than toward right after a warp.
For leveling scripts i keep on hearing "Remove all the other leveling scripts". What if i want to keep those but have one activate after those have occurred. I'm talking about activating in the same map. If i add a leveling script it doesn't activate unless i remove all the others for that map...
Thanks cooley, i now know what i did wrong and am going to update my xse cause i haven't in a long time. I was misinterpreting your tutorial but now i understand it thanks. And nice job on the newly added level script section of your tutorial diegoisawesome.
I tried your script but for some reason all my level scripts have problems. Here's a script i tried but it wont work. Can you tell me what i would put for all the info on advance map. I tried it but weird text pops up or it starts the script but doesn't finish it.
#dynamic 0x385B2C
#org @go...
Level Scripts
Can someone give me an example of what to do for a level script? Does the setvar matter? Ive tried to do all kinds of level scripts but iv'e only got one to work. All the other's make random text boxes that sometimes continue on forever. For example what would a script look like...
Level scripts not working on Ruby rom
For some reason i cant get any level scripts to work on any of my maps no neither firered or ruby. Ive followed cooley's leveling tutorial but it isnt working out. This is one of the things that pops up:
https://img4.imageshack.us/img4/5213/wentwrong.png...
I want to insert a script that has a sprite stay disappeared until a flag is set. should the script be applied to a sprite, a tile, or should it be a level script? Also i want him invisible while looking from a distance, i don't want to have to click on the sprite to make it disappear.