Recent content by zedcoeur

  1. zedcoeur

    [Scripting Question] [Pokemon Essentials v19.1] Adding a Trainer Move

    It's a battle mechanic that happens simultaneously to selecting moves, but the mechanic contains a list of effects the player and NPCs can choose from. That's where the item selection similarity comes in.
  2. zedcoeur

    [Scripting Question] [Pokemon Essentials v19.1] Adding a Trainer Move

    So I'm working on making it so trainers can use a category of items once per round without costing a Pokemon's turn, and I'm not sure how to go about doing that. I've considered the mega evolution script and have looked through the battle_phase_command scripts, but the pieces aren't coming...
  3. zedcoeur

    [Pokemon Essentials v19.1] Adding a Trainer Move

    Hey, so I'm trying to make it so a trainer can use an category of items without the cost of a Pokemon's turn, and I tried looking in the Battle_Phase_Command script and was not sure how to fit that in. If anyone has any idea on how this could be done, I would appreciate it very much! - The...
  4. zedcoeur

    PBS Editor

    Can you tell me exactly which version it is? I tried installing both 5.0.14 and 6.0, and neither of them seemed to do the trick.
  5. zedcoeur

    [Scripting Question] [Pokemon Essentials v19.1] Vertical Fight Menu Wrapping Issues

    Hello, everyone. I'm currently dealing with a situation where my Fight menu for battles doesn't properly wrap back to the top-most when I input DOWN at the bottom-most move. This is the code I'm currently using: if Input.trigger?(Input::UP) cw.index -= 1 if...
  6. zedcoeur

    [Scripting Question] [Pokemon Essentials v18] Giving the player types like Pokemon

    sure: [Sat Aug 07 12:25:46 Central Daylight Time 2021] [Pokémon Essentials version 18] Exception: RuntimeError Message: Script error within event 15 (coords 19,18), map 82 (Route 301): Exception: NoMethodError Message: (eval):1:in `pbExecuteScript'undefined method `pbChangePrimarySoulType' for...
  7. zedcoeur

    [Scripting Question] [Pokemon Essentials v18] Giving the player types like Pokemon

    I'm not quite sure, but I do get a NoMethodError when I try to run the method as pbChangePrimarySoulType(:NORMAL) in an event. It also looks like it's saying pbChangePrimarySoulType(type) is an undefined method for the Interpreter's pbExecuteScript.
  8. zedcoeur

    [Scripting Question] [Pokemon Essentials v18] Giving the player types like Pokemon

    So I'm working on making a whole concept where the player and other trainers have mono/dual-types within them, much like Pokemon do, and I want to have there be like a connection between the trainer and pokemon and allow them to do certain things, like a close bond if you will. My current...
  9. zedcoeur

    [Essentials] Souls Unbound

    It is indeed!
  10. zedcoeur

    [Essentials] Souls Unbound

    Boosting this page after a couple months! So a lot has happened over the past couple months, but we are still in need of some recruits! We are currently looking for: - Generation 5 sprite artists >Front and back sprites for fakemon, mega evolutions, and other forms >Trainer and other...
  11. zedcoeur

    [Essentials] Souls Unbound

    Hello, everyone! My name is Zed_Coeur, and I am currently developing a large Pokemon fan-game that uses Pokemon Essentials v18.1. Currently, the project is in need of many different positions: - Lead Artists >Concept art for Fakemon designs, mega evolutions, and other forms >Official artwork...
  12. zedcoeur

    [Scripting Question] [Pokemon Essentials v18] Battle UI Questions

    Hey everyone! Alright, so a few things I'm trying to do: - Make the battle intro not show any of the battler windows (The windows that contain the battler name, hp, level, etc) until the command options show up - Make the battler windows and message box disappear as a move animation plays...
  13. zedcoeur

    [Scripting Question] [Pokemon Essentials v18.1] Changing Forms Based On Move Type

    Okay, so it kind of works? I took off the reversion to normal for a bit, and when I'm in my next turn, it shows that it changed to the proper move. The problem is, let's say the move for form 0 was called Attack-PSY and the move for form 1 was Attack-FIR. After the Pokemon gets hit and switches...
  14. zedcoeur

    [Scripting Question] [Pokemon Essentials v18.1] Changing Forms Based On Move Type

    oookay, I found the problem. When I was putting in pbChangeForm, I had put it in as a standalone function rather than target.pbChangeForm as you have it here. Now it all works perfectly fine. Though the move still doesn't appear to change upon form change. Should I be making a case for that...
  15. zedcoeur

    [Scripting Question] [Pokemon Essentials v18.1] Changing Forms Based On Move Type

    Nope, that didn't do anything either. Debug time?
Back
Top