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Probably 1080p and unlimited FPS with settings to cap it? If enough people want it, we could go beyond that resolution though I doubt that will be necessary.
For the demo, we're about 40% I'd say. Programming is our bottleneck since Uni is taking up most of my time. If you know anyone wanting to learn how to code in Unity or someone that already does, send 'em our way : )
Nope! Just very busy with university. If you know anyone proficient in coding with Unity send 'em our way :)
That's the plan!
Format is similar! Not looking for Pokemon sprites atm though. More stuff like tilesets, human characters and so on.
No Z moves, Dynamax but we will have Megas. No...
Yes to both! Something similar to the dex nav is planned though I can't say when exactly we will make a public server/announcement directly.
And no, this game will not be published on the Switch. It costs quite a lot of money to get your hands on a unity switch devkit and I would rather not...
NPCs and a Dialogue system are in the game! The combat system has seen some serious improvements as well! Thanks to everyone for staying tuned! If you happen to know a C# Unity programmer that is looking for some experience, tell them to DM me :)
Thank you very much! We are chugging away at it, but since we need to make every system from scratch, it'll still take a bit - no roms or essentials to build upon. Rest assured though that everyone is working on it still!
As a little explanation:
Obviously one million sprites for all the possible combinations is not feasable to make - that's where the autogenerated sprites come in. Though we do plan to make a sizeable amount of sprites so at least the trainers have completely custom Pokemon fusion sprites. It is...
Planned Features
Silph co.'s newest product: the universal DNA Splicer:
➤ You can fuse ANY Pokemon together thanks to amazing new technology!
➤ More than ONE MILLION possible combinations
➤ Already 15000+ custom sprites
➤ Even rare special fusions await you...
Amalgamations - a new kind of...