Recent content by Zeroth

  1. Zeroth

    [Pokeemerald] Battle Engine Upgrade

    This is gonna be a rather specific question. I'm using this expansion as reference, and I was looking at the implementation of Roost. Why does it reserve an array of 3 elements to store the user's types? The first two positions make sense, but so far, I've only seen the third position be used to...
  2. Zeroth

    [Battle] Battle Structures

    Thank you very much.
  3. Zeroth

    [Battle] Battle Structures

    Greetings. I'm looking for the file/s that define the structures used to store battle data, such as active poke's stats, effect flags and the like. Namely, BattleResources and BattleStruct; I wish to understand how they are used to implement move effects before adding my own effects, and...
  4. Zeroth

    Adding custom script commands

    Hello again I have two more questions if you don't mind. Should I make a new thread whenever I have questions I'm not able to answer by myself? Posting another question on this thread that has a few days already and an answer for the original question seems like a bad idea, as in no one would...
  5. Zeroth

    Adding custom script commands

    Thank you very much, this is exactly what I was looking for. I'm trying to add every little change myself, as I really need the experience. Thank you again.
  6. Zeroth

    Adding custom script commands

    First of all, greetings. I wish to add a new script command to be used in map scripts, specifically a variation of givemon, which lets the scripter pick the moveset, IVs, gender, ability and pretty much every other attribute the gifted pokemon has. I've been investigating by myself, and given...
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