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These are sprites from Gen 6 to 7 (front and back) for anyone to use, I might have some custom stuff in there too. Enjoy!
These sprite are also Essentials v18 friendly.
https://drive.google.com/drive/folders/1ZVHuel2UWW_utKa33hou5N7e4zDBbPKP?usp=sharing
For anyone whos trying to find out how to put "delta" icon on certain pokemon like in Pokemon Insurgence, Heres the script i made that works in 17.2.
Just go to PokeBattle_Scene then copy paste this under the shiny icon script:
# Draw shiny icon
if @battler.isShiny?
shinyX =...
i tried that with primal,megas, and shinies:
if @battler.isShiny?
imagepos.push(["Graphics/Pictures/Battle/icon_shiny",@spritebaseX+140,4,0,0,-1,-1])
end
the icon doesnt show up outside of battle either, am i missing something?
In insurgent, Delta Pokemon have icons on their health bar and their summary screen that shows that it's a Delta Pokemon. Does someone have a script that place an icon on a hp bar so players tell it's a "different" pokemon like Delta Pokemon in insurgent?
I was wondering does anybody know how to make a "Custom Move" like the one in Insurgence and ZetaOmicron, where i can change the name and type in game at anytime. Is it a script specific thing or can i do it in eventing?
So when you are in a pokemon battle and you use a move like sword dance or quiver dance for examples, is there a script that make stat boosts visible like in Insurgent or Pokemon Showdown? or is it already in essential and i just need to change some things around?
(Btw im using essential 17.1)
In mystery dungeon whenever a character talks, a little piture of said Pokemon appear above there text. I was wondering is there a custom script to get that to happen in Pokemon essentials or is it already scripted in essentials? If it is a custom script, does anyone mind telling what it is and...
Im trying to create a beast ball script and i was wondering can edit the script to a specific pokemon instead of the general type like this net ball. is it possible to change the script from bug and water types having a higher catch rate to idk buzzwole having a higher catch rate than other...
first i thought i goofed somewhere, so i deleted and reinstalled pokemon essentials. created a trainer to test the bug (mind you i didnt modify anything in the scripts) and when i used toxic, the animation for toxic played then after the error message popped up. i tried other status moves and...
i got this error message after i using the move toxic and i was wondering how to fix it:
Exception: NoMethodError
Message: private method `gsub' called for true:TrueClass
DrawText:215:in `toUnformattedText'
DrawText:225:in `unformattedTextLength'
SpriteWindow:3558:in `setText'...
i was wondering if i formatted these right? Corrupt Heart is like Bad Dreams but affects all statuses and Snowbank increases Def and SpDef if hit with Water or Ice Moves. sorry imma noob at scripting i not really sure how to format scripts with multiple "variables" for lack of a better word. XD...
The Script kept giving me syntax error, heres the codes I used:
**PUREHEART( which is the dark type version of levitate) was kinda to do because cant find the exact code for levitate, copy/paste and change ground type to dark type.**
I was trying to make custom abilities for my Pokemon game and i kept getting error messages.
These are the abilities I'm trying to script:
Snow Bank:
Increase Def and SpDef stat by 1 if hit with water or ice moves.
Also immunity to water and ice moves
Pure Heart:
Gives full immunity to all...