Recent content by ZodiacDaGreat

  1. Z

    Tool: Nameless TileMap Editor Plus (NTME+)

    Ahh, your new tool. Still lurking around PokeCommunity like myself I see ;) Edit: Can you make it to be more general purpose? Like exporting to .c and .h files. I want to use this if I want make GBA/NDS games for tilesets and tilemaps. So far I have to code my own everytime lol And Zoom In/Zoom...
  2. Z

    ROM Hacking Discussions

    I tried to do that back then but never got to cover the application side. This time I'd write on GoogleDocs, by the way what do you guys think of the existing ones I wrote. Are they easy to follow? I plan to redo them but I need to know whether it is too hard, too easy, too much theory etc.
  3. Z

    ROM Hacking Discussions

    A standard set of ASM tutorials Hey everyone, its been a while since I've posted on PokeCommunity. It's been bothering me lately, I wonder if its a good idea to have like a standard set of ASM tutorials. Thing is, I find none of the tutorials so far are actually complete (including mine)...
  4. Z

    Tool: Pokémon Map Editor

    Of course, I would hate looking at those for events XD It is aye :) Uhm, for tilesets.. Yeah, I'm not sure if I can pass the entire structure cause that would be better, but I'll just pass the offset of the current tileset to your tool, then you could read the whole structure and then load...
  5. Z

    Tool: Pokémon Map Editor

    There will be some unique features. Anyway, I need everyone's opinion, I know the events are not finished yet but what do you think of using the property grid to edit events? I have a screenshot here. https://i44.tinypic.com/mkvpsy.png
  6. Z

    Tool: Pokémon Map Editor

    Well, not really lol I'll look into it after I get most of the features done and working. Thanks for that information though, seems like I missed quite a bit ever since I was away. Need to catch up now. hehe Let's see how all these turns out. For the first part, Darthatron already answered...
  7. Z

    Tool: Pokémon Map Editor

    I have to admit though, this 'may' never be as good as AdvanceMap. It's up to you to use it or not. For me, there's some things I always wanted to change about AdvanceMap and this is how I would do it.
  8. Z

    Tool: Pokémon Map Editor

    Hehe Thanks so much :) Your tool sort of inspired me to do this as well :) For now, I'm not sure if I should make it open source or not, but I do plan to make this tool into a toolchain kinda like EliteMap and add plugins as well :D Yeah, that would be cool. I could pass the offsets over in the...
  9. Z

    Tool: Pokémon Map Editor

    Thank you for your support, yeah I have high hopes for this tool myself :D Hopefully, it won't be that buggy. Thanks, yeah I do hope that this tool has a easier user interface and close to the functionality of AdvanceMap. Reversing and through the map structure documentation that is lying...
  10. Z

    Tool: Pokémon Map Editor

    Update: Okay, I know this project has been dead for awhile but my summer holidays have started so I'll resume working on this :)
  11. Z

    Tool: Pokémon Map Editor

    I'll look into that. We should look into movement permissions more I guess. Okay, I'll let you know if something comes up.
  12. Z

    Tool: Pokémon Map Editor

    I will, just trying to get everything done at the moment before moving onto sprites :D Yeah, kinda suck with those graphics stuff. Thanks. Yeah, I try to keep it simple. Trues up! I can't do quality graphics either.
  13. Z

    Tool: Pokémon Map Editor

    Thanks :) Yeah, I took design and interface ideas from Advance Map, EliteMap, .. I have to agree, it'll be no where near to as perfect as Advance Map is lol Anyway, coding a map editor is a fun exercise for programmers XD You read my mind, I've actually wanted to integrate both of those tools...
  14. Z

    Tool: Pokémon Map Editor

    A personalised map editor for the Advance Generation games that is coded in C# targeting the .Net Framework 3.5. Screens Map Editor View Attributes View Map Properties View Map Header View Credits & Greets Gamer2020 - Inspiring me to code a editor. Kyoufu Kawa - His map editor tutorial. Lin -...
  15. Z

    Research: Seasons in Fire Red

    Although this much would suffice, I would assume this routine loads the varies palettes for the varies seasons right? I would prefer to hack the entire Tileset structure and extend it to the varies seasons :)
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