• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Java] PokeNation 2012 - A new Pokemon MORPG

50
Posts
12
Years
    • Seen Jan 27, 2013

    etsltz.jpg



    QBunW.png



    PokeNation is a project that started back in 2010, since the beginning that
    what we want to create is a new Pokemon Online Game, but not just another one!
    We want you to enjoy the real Pokemon gameplay while being able
    to fully interact with your friends, building an healthy competition.
    PokeNation is being programmed in Java, and since the engine isn't
    completely done we can't show much content at this moment.

    ryDKD.png



    Engine Programmer/Founder: Xavier
    Engine Programmer: Polish Civil
    Mapper: Professor Oak
    Content Editor: Gameday
    Content Editor: ThirteenOranges
    Spriter: Ron
    Sound Manager/Founder: Mika

    NshfC.png


    Main list of features that will need to be implement in the next months. This doesn't mean that we will open public alpha/beta only when this is finished, nor that we will open when the list is finished.

    Note: Most of the next features are relative to these maps: Pallet Town, Route 1 and Viridian City. We are not going further till we have at least most of these features completed. The percentages are just an estimation.

    World Data (50%)

    • Maps (Completed 100%)
    • Map connections (Completed 100%)
    • NPC spawns (Completed 100%)
    • NPC scripts(In progress 60%)
    • Object spawns (In progress 50%)
    • Wild encounter spawns (Not started 0%)
    Battle System (0%)

    • Battle with NPC Trainers (Not started 0%)
    • Battle with other Players (Not started 0%)
    • Battle with wild Pokemon (Not started 0%)
    • Escaping from battle (Not started 0%)
    • Move support (Not started 0%)
    • Switching support (Not started 0%)
    Wild Pokemon System (0%)

    • Walk on tall grass (Not started 0%)
    • Surf on water (Not started 0%)
    Sound System (50%)

    • Multi-layer support (Completed 100%)
    • Background musics (In progress 50%)
    • User Interface sound effects (In progress 10%)
    • Volume changer (In progress 10%)
    Player/Character Features (?%)

    • Account registration on client (Completed 100%)
    • Multi characters per account (Completed 90%) (Not sure if will be allowed)
    • Login/Logout (Completed 100%)
    • Arrow keys walking (Completed 100%)
    • Mouse walking (Completed 100%)
    • Trade System (Not started 0%)
    Pokemon Data (10%)

    • Pokemon data on server (Completed 100%)
    • Pokedex (Completed 95%) (No search button/scroller)
    • EV system (Completed 95%) (Once we start working on battling, we can finish this)
    • IV support (Completed 100%)
    • Move learning (Not started 0%)
    • Nature support (Completed 100%)
    • Evolution support (Not started 0%)
    • PC storing (Not started 0%)
    Other Engine Features (?)

    • Cache updating system (Completed 100%)
    • Game loader/updater (Completed 100%)
    • Multi-cursors system (Completed 100%)
    • Interface system (Completed 100%)
    • Chat system (Completed 100%)
    • Chat channels (Completed 100%)
    • Dialog system (Completed 80%) (Need to make a user choice interface)
    • Signpost Message system (Completed 90%) (Current interface is just an ugly placeholder)
    • Move data (Not started 0%)
    • Item Data (Not started 0%)
    Website Features (10%)

    • Simple design (Completed 100%) (Template made by -DefaulT, might be changed in the future)
    • Webchat (Completed 70%) (No authentication system for now)
    • Account login (Completed 100%)
    • Account registration (Not started 0%) (Registration is only on client atm)
    • Highscores (Not started 0%)
    • Public account profile (Not started 0%)
    • Dynamic signature generator (Not started 0%)
    • Forums (Completed 100%) (vBulettin v4)




    9swsC.png


    (7)Videos on our Youtube Channel:
    Some videos might be obsolete as updates happen all the time.

    http://www.youtube.com/user/PokeNationOnline

    Pictures:


    Login Screen

    TE788.png


    Register Screen

    egpjO.png


    Logged in sample

    kIEJ6.png


    Dialogue example

    d2008.png


    Unfinished Pokedex interface

    fKTl2.png


    Outfit Selection interface

    Nmiqz.png


    Website Sample


    Za9xa.png



    Animated GIFs:

    Multi-Cursor System + Click Animation

    I40Bj.gif


    Party hovering

    8On7N.gif


    Basic Chat Channel System

    p1VXm.gif


    These old screens may not match the current style/content of the game:

    Login screen:
    http://i.imgur.com/KbamE.png
    NPC system:
    http://i.imgur.com/2movm.png
    Ingame chat system:
    http://i.imgur.com/bKMUU.png
    Chatbox:
    http://i.imgur.com/pHBKH.png
    Ingame Simple Screen: http://i.imgur.com/EUSU1.png
    Main Interface little update+Start of chat box: http://i.imgur.com/2Ksvr.png
    Main Interface (only a concept based on PWO): http://i.imgur.com/XCKZz.png





    8Tvkt.png



    Original content - Nintendo/Creatures Inc. and GAME FREAK Inc.
    ROM editing tools - Everyone who share their ROM editing tools
    Map Editor/Tool - Tiled



    Thanks for following the project and for supporting us!
     
    Last edited:
    4
    Posts
    13
    Years
  • That looks fantastic. Just wondering, are you using any game library like LWJGL, game engine like Slick2d, a built in gui package like awt or something else entirely?
     
    48
    Posts
    12
    Years
  • Looks really sick! I don't personally like Java but I really respect people who use it in there games, and pull it off (something I can't do) :) I wish you good luck.
    maybe you can give me a few pointers for my game? http://www.pokecommunity.com/showthread.php?t=256373
    Thanks.

    also, when do you think you might have videos or a demo? I really wanna play this game, love pokemon online games :)
     
    50
    Posts
    12
    Years
    • Seen Jan 27, 2013
    Thank you ALL for the support, I've been kinda busy with univ homeworks but I started chat box system yesterday :)

    Not that good but its a start :p

    2Ksvr.png


    Tomorrow it will be mostly finished, I hope!
     

    xdanx

    But you can call me Dan :)
    42
    Posts
    19
    Years
    • Seen Jul 25, 2012
    This is inaccurate, your using Fire Red/Leaf Green Tiles and Gold/Silver Sprites.

    Don't take it the wrong way, but I think it's just common sense.

    Rad means "TO DO"
    Orange "WORKING ON IT"
    Green "DONE"
     
    50
    Posts
    12
    Years
    • Seen Jan 27, 2013
    How was I supposed to know that, I dont see a Key or guide to tell me that.

    Oh I thought it was clear and easy to understand but I'll put the color description on the thread. Sorry for that.

    Most-likely done with chatbox, just need to finish the chatscroll updating:

    first version:
    pHBKH.png


    new:
    bKMUU.png
     

    xdanx

    But you can call me Dan :)
    42
    Posts
    19
    Years
    • Seen Jul 25, 2012
    How was I supposed to know that, I dont see a Key or guide to tell me that.

    That's where COMMON SENSE comes in. That kind of color codes are widely used in this kind of W.I.P projects.
     

    Nobololol

    King Of Mercy
    54
    Posts
    12
    Years
  • Looks cool! But i have few questions.

    1. Will the game have somekind of story and gym leaders? Or just player vs player battles?
    2. How many Pokemon game will have when ready? And from what generation?
    3. Will the game have Fakemon? How many?
    4. What are the starting pokemon?

    Sorry for my bad english :)
     
    27
    Posts
    12
    Years
    • Seen May 19, 2012
    I second all of Nobololol's questions, but I'm also wondering, are you only planning on creating Kanto and Johto (since those are the only ones listed)? Later in development are you going to try and add other regions, or is the possibility unrealistic? I understand there's lots of problems with tilesets matching up and the like. Will only Kanto/Johto pokemon be included then?
     

    fuz

    16
    Posts
    12
    Years
    • Seen May 11, 2012
    Looks very pretty.
    What protocol are you using for your MMORPG?

    Do you have a battle engine?
     
    50
    Posts
    12
    Years
    • Seen Jan 27, 2013
    It's been a long time since my last post here but I've been busy with uni and other things, anyway I didn't stop developing PokeNation and I don't plan on stopping it :p

    As I said on my last reply I was working on music system, and here it is:


    The website pokenation.org has been started and is in its early development.

    Forum has been opened as well here: http://pokenation.org/forum/ Join to post some suggestions or something :p


    Now let's answer some question from the last replies!

    Looks cool! But i have few questions.

    1. Will the game have somekind of story and gym leaders? Or just player vs player battles?
    2. How many Pokemon game will have when ready? And from what generation?
    3. Will the game have Fakemon? How many?
    4. What are the starting pokemon?

    Sorry for my bad english :)

    1. I'm not sure if it will have a "story", but there will be gyms, quests, and some other things that I won't reveal :p PvP battles will also be present. :)
    2. I haven't decided yet, but at least Gen III or IV.
    3. I'm not thinking on adding any Fakemon since i'm not a fan of it. Unless someone suggests it and many people approve the idea.
    4. The starter pokemons are all the starters from the Gen III or IV.


    I second all of Nobololol's questions, but I'm also wondering, are you only planning on creating Kanto and Johto (since those are the only ones listed)? Later in development are you going to try and add other regions, or is the possibility unrealistic? I understand there's lots of problems with tilesets matching up and the like. Will only Kanto/Johto pokemon be included then?

    As you said creating many regions while keeping a tileset style will not be easy, unless I can find some spriters that are able to join this project. Anyway I plan on doing at least Johto and Kanto, but later I hope to have other region and custom regions/maps aswell.

    Looks very pretty.
    What protocol are you using for your MMORPG?

    Do you have a battle engine?

    Generically I'm using TCP protocol to make communication between client and server, I'm not sure if that was your question :o

    I didn't start working on battle engine yet, but there are one or two engines already made in java that I can take a look to see the basics.
     
    Back
    Top