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Just to get it out of the way, I am well aware that this will likely never happen. I am just sharing a idea that I think is pretty cool. Also, this is not entirely my idea that honor would have to go to Mitja on this thread. I am just polishing the rough edges of it. So, while there is nothing wrong with the type match-ups at all, I do kind of like this concept as it allows things that would be normally broken to be balanced such as triple types and stronger STABs. It could also make competitive play more interesting. So the idea is to have a type gauge with 6 slots for a type each slot makes up a small amount of a Pokemon's Typing. To give you an example:
Bronzong: -Stl-Stl-Stl-Stl-Psy-Psy-
Here is how type Match-Ups and STABs would work with the gauge:
The Weaknesses and Resistances are determined by a point system between -6 and +6 by default it is at 0 which is equal to 1x Damage (See more examples below). Every weakness adds a point while every resistance subtracts a point. The point system doesn't affect STAB.
Weakness: / +1 = 1.2x / +2 = 1.5x / +3 = 2x / +4 = 2.5x / +5 = 3x / +6 = 4x /
Resistance: / -1 = 0.8x / -2 = 0.65x / -3 = 0.5x / -4 = 0.4x / -5 = 0.3 / -6 = 0.25x /
STAB: / 1 Slot = 1.1x / 2 Slots = 1.3x / 3 Slots = 1.5x / 4 Slots = 1.7x / 5 Slots = 1.85x / 6 Slots = 2x /
Just for the heck of it here is an example:
Damage Example:
Bronzong: 4 Slots Steel / 2 Slots Psychic VS Fighting Attack = 1.5x Damage
This effectively allows Triple types to be in the game with breaking it. It also makes using single-typed pokemon a double-edged sword on one hand you get strong 2x STAB on the other you have a pokemon with quite a few 4x Weaknesses especially pure Grass. So, there will be alot more 4x weaknesses around. You may have notice a few problems with this idea. First off Adaptability, how I would solve this is by just having it add +0.5 to STAB instead. Second, Forest Curse and Trick or Treat. Which I would solve by make those moves alter the last 3 types slots. Third, M-Kangaskhan and Greninja. I am sorry to say but I think we're f-ed. Finally, the complexity of this idea, which I am trying to solve. To give you an idea of how complicated the damage multipliers are here is all of them in one spoiler (Removed due to the system being simplified). That is a hell of a lot compared to the previous 5 damage multipliers. Anyways, that is the whole idea and I would appreciate constructive criticism on this idea to help improve it and again credit for this idea goes to Mitja. I hope you guys enjoyed this idea.
Bronzong: -Stl-Stl-Stl-Stl-Psy-Psy-
Here is how type Match-Ups and STABs would work with the gauge:
The Weaknesses and Resistances are determined by a point system between -6 and +6 by default it is at 0 which is equal to 1x Damage (See more examples below). Every weakness adds a point while every resistance subtracts a point. The point system doesn't affect STAB.
Weakness: / +1 = 1.2x / +2 = 1.5x / +3 = 2x / +4 = 2.5x / +5 = 3x / +6 = 4x /
Resistance: / -1 = 0.8x / -2 = 0.65x / -3 = 0.5x / -4 = 0.4x / -5 = 0.3 / -6 = 0.25x /
STAB: / 1 Slot = 1.1x / 2 Slots = 1.3x / 3 Slots = 1.5x / 4 Slots = 1.7x / 5 Slots = 1.85x / 6 Slots = 2x /
Just for the heck of it here is an example:
Damage Example:
Bronzong: 4 Slots Steel / 2 Slots Psychic VS Fighting Attack = 1.5x Damage
This effectively allows Triple types to be in the game with breaking it. It also makes using single-typed pokemon a double-edged sword on one hand you get strong 2x STAB on the other you have a pokemon with quite a few 4x Weaknesses especially pure Grass. So, there will be alot more 4x weaknesses around. You may have notice a few problems with this idea. First off Adaptability, how I would solve this is by just having it add +0.5 to STAB instead. Second, Forest Curse and Trick or Treat. Which I would solve by make those moves alter the last 3 types slots. Third, M-Kangaskhan and Greninja. I am sorry to say but I think we're f-ed. Finally, the complexity of this idea, which I am trying to solve. To give you an idea of how complicated the damage multipliers are here is all of them in one spoiler (Removed due to the system being simplified). That is a hell of a lot compared to the previous 5 damage multipliers. Anyways, that is the whole idea and I would appreciate constructive criticism on this idea to help improve it and again credit for this idea goes to Mitja. I hope you guys enjoyed this idea.
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