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Research: [Document]Tile Animations in Pokémon Emerald

Juan

Brazilian with a bad English
92
Posts
16
Years
  • Note¹: Document in portuguese.
    Note²: Version 0.1

    In recent days I've been analyzing how the animations of some tiles in the Pokémon Emerald (GBA).

    This is the first documentation that I do not know if it is the patterns (or if there is one), nor is easier to understand.

    I have not explained how to insert new animations, but I think you can get an idea of how to do this.

    http://maisumblog.co.cc/AnimacaoTilesetsPokemonEmerald.txt

    PS: gif animations mentioned in the document:

    Flor:
    flor.gif


    Mar:
    mar.gif


    Ilha:
    ilha.gif


    Cachoeira:
    cachoeira.gif


    "Borda da água':
    borda.gif


    Note³: Translated by Google Translator
     

    colcolstyles

    Yours truly
    1,588
    Posts
    15
    Years
  • A lot of these offsets looks familiar from the days when I, too, was experimenting with tile animations. That makes me feel good because now I know that I was on the right track^^
    This is really helpful. Once I broaden my knowledge of ASM, hopefully I can tackle inserting brand new animations into a tileset, primary or secondary. Thanks for the help :)
     
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