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Old October 18th, 2012 (6:08 PM).
LividZephyr LividZephyr is offline
Oxymoron, not a moron, thanks
    Join Date: Oct 2012
    Location: Wisconsin, USA
    Gender: Male
    Posts: 447
    Originally Posted by Asasenkou View Post
    Galvantula: This is one of my favorites on my team. Got hasty nature and compoundeyes so he's good to go in that area. Current moveset is Electroweb, Electro Ball, Signal Beam, Sucker Punch. Got Signal Beam and Sucker Punch for type coverage but I'm not 100% sure on those.
    Electroweb and Electro Ball aren't both necessary. Keep Signal Beam, and Toxic is a good choice too - especially for against Marshall.

    Sawsbuck: This is a pokemon I've kind of entertained the thought of and decided to go for it. Has brave nature which I'm happy about but also has sap sipper which isn't so great if I decide to use him on a sun team later on. No moveset planned.
    Horn Leech + Jump Kick + Faint Attack + Take Down/Double-Edge. That's a good, versatile set, but can possibly damage you - be sure to use Horn Leech to suck some of it back.

    Scrafty: Has mild nature which I'm () about, might re-capture a new scraggy if I feel like it, but I like this one a lot for a sweeper, moxie is nice, and I like the type combination.
    Yeah, Scrafty works. No real thoughts on a moveset.

    Lampent: I've heard good things about Lampent and it's next stage Chandelure and I needed a fire type and the ghost typing is nice too but I'm kind of un-fazed by this one. I think my issues with it are moveset based, as I haven't gotten a reliable fire attack for it yet. (Inferno is extremely unreliable but is nice with hex) It's current moves are Inferno, Embargo, Shadow Ball, Hex. Flamethrower is learned kind of late iirc which is what I was hoping to replace inferno with, but idk what to do with this pokemon...
    Go with it. You mentioned that your team is weak to fighting, and you need a counter. Lampent serves this purpose well. Shadow Ball is necessary, and Inferno is problematic, but you can't get Flamethrower pre-E4 so that's bad. Flame Burst might be a better choice, since it will hit 100% of the time and has 70 power, whereas Inferno would only have 100 power if it manages to hit. Shadow Ball + Flame Burst + Embargo (really useful against the E4), and then Confuse Ray might be a better placeholder for the time being, since it can - CAN - destroy the E4 if you're lucky. Definitely get Psychic for that when you can.

    Sigilyph: It's only really here because I need a psychic type or flying type for marshal and this is both... however I'm worried about his frequent use of stone edge.
    Reflect + Air Slash + Psychic + Whirlwind. Blow out the Stone Edge Pokemon, set up a Reflect, then sweep. Make sure when the Stone Edge Pokemon is out, you have a Reflect up already. That might be able to beat Marshal.

    Carracosta: Well... this is another one I'm not sure about, I needed a good water type and a lot of the ones I was looking foward to aren't available pre-E4. (gated content in pokemon? D: Turtlemon also goes against my self imposed 'no unique pokemon' rule ) also have a seismitoad but I'm not a fan of him... I mean he has boobs on his head! May have to switch back to him though :/ Any other decent water types?
    B/W didn't give us much of anything in the way of Water-types. Carracosta is one, Jellicent is another, Palpitoad is another, Swanna, Simipour, worthless Alomomola...

    Really, there isn't a good selection. Jellicent may be a good bet since it's also Ghost-Type and would help against Marshal's freight train service. It would also give you another Ghost-type, however, and although that would make Lady Caitlin a cakewalk, Shauntal and Grimsley would be able to beat you up. In that regard, you'd have to drop the Lampent for a Darmanitan or Volcarona. That would require a lot of training, however, and for an in-game team, it might not be worth it.

    It's probably best to just train the team you have to level 45 at the very least, preferably 48 since that's where the E4 are at. I think you'll manage fine, although Marshal could give you problems. Save him for last so your troops gain levels against the others. If Sigilyph has the speed, he can take Throh and Sawk to town.

    Hopefully this is helpful!