How about giving Cut a high critical hit ratio imo. It makes sense and makes it less useless without making it kinda OP early in the game... Or Wynaut make it always deal a critical hit (much like Storm Throw and Frost Breath) but reduce its base power to 40 or 30? ~~
Anyway, I'd like to see more critical hit-related moves and abilities, moves like Frost Breath and Storm Throw are cool against stallers... if only they deal a higher damage...
What do you think of a move that inflicts two status alitments (and such) at once? Haha, something like bad poison + confusion, paralyze + disable/mean look effect, sleep + attract... May be a bad idea tough...
I am getting off-topic too I guess... -__-'
On the subject of HMs, I believe they should be scrapped entirely and replaced with either HM Items or Type Moves (moves that only a certain type can use; e.g. Flying-types only use Fly)
Ideas for HM Items:
Flash-Flashlight, Miner's Helmet
Rock Smash-Sledgehammer
Surf-Surfboard
No, no, no! Although it will be more practical, it doesn't fit well with the "Pokémon theme", y'know, in Pokémon's world we're supposed to live in symbiose with Pokémon and such crap ...etc so, we should rely on them for such things...
I personally think they should just delete the move deleter... delete... deleter... you get the pun? No, seriously, I personally hope they should get rid of the move delete and keep the HMs infinitely reusable but removable at will.