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The Touhou Project 06-08 Megathread
What's Touhou?
Touhou is a series of doujin (essentially the Japanese equivalent of indie) games that are mostly bullet hells made almost 100% by one guy. If you wanted to be a tryhard about it you'd end up encountering something like this
Too much? Well rest assured we aren't exactly doing that crap. The perception of Touhou's difficulty is mixed: in the shmup (shoot 'em up) community, Touhou is seen as "casual" and "a cakewalk" compared to some other games out there, which is actually true. It's a bunch of bullets at your face with very small hitboxes. The games are very popular in the otaku circles in Japan. It has the literal definition of a cult following (and thus it has one in the west too), but even with that the games are a lot of fun.
There are fourteen main games as well as multiple spin-offs (four of them being tournament fighters.) The first five were made for the now defunct PC-98 series of Japanese computers. It was a dying system when the games were released which causes their obscurity. Six and onward were made for Windows.
So what is the plot?
Basically the games take place in the world of Gensokyo (Land of Illusions), a region of Japan that was sealed off from the rest of the world in 1885 A.D. It has a large population of Youkai (Japanese mystical creatures), as well as humans. Due to the time it was sealed off, its culture is similar to that of feudal Japan, though outsiders sometimes find a way to squeeze in.
Located on the border is the Hakurei shrine. A small run-down Shinto shrine that lies in the mountains. It's unique in the fact that it can be accessed from both sides of the border. The only resident of the shrine is Reimu Hakurei, the shrine maiden (and main protagonist) who makes it her job to investigate any strange occurrences happening in Gensokyo.
A lot of Gensokyo's inhabitants are easy-going, but others are some of the cheapest bastards ever.
Why is this so popular?
First off, they're fun. It may seem like a love it or hate it kind of gig, but don't knock it 'til you try it. Second is the overall aesthetic. As noted prior, the main games are made entirely by one guy who goes by ZUN. Literally entirely made by him: programming, music, art, everything. They turn out pretty good too (with the exception of the art, but at least that has some sort of charm to it.) Plus, while the characters and plots, while not particularly deep, are still pretty neat. Surprisingly, Gensokyo has a lot of development put into it (for what it is, at least), and has a good amount of charm.
…Oh, and the music. It's just outstanding. It's to the point that there's a 1.3 Terabyte (and increasing) torrent floating around of fan-made, lossless music. Almost every genre has been done. Metal and electronic tend to be big ones though...so is eurobeat.
There are also gigantic piles of fan-made art, anime, silly videos (which propelled the games' publicity immensely), manga, t-shirts and games just to name a few.
Why is almost every character a girl?
Well why not? Back when ZUN was making the game, most shmups consisted of space ships and giant things in the name of manliness. ZUN figured "well, no one's really made a game with a shrine maiden protagonist, nor a ridiculous shooting game where the cast is dominantly female, so why not?!" and it stuck. There are only a few male characters within the actual cast: some are one-off mentions, one's a turtle, one's an old man cloud (yes. I'm serious.) Another's a giant catfish, and then there's Rinnosuke, who doesn't appear in a game (but in a canon series of side stories.)
So how's this Let's Play going?
I'm going to be going through games six through eight, as well as a bonus when I finish (with my attempted androgynous voice being a guide for each >_>), so somewhat three (or four) LPs for the price of one. I've decided on these three because they seem to be the ones people are most consistently introduced to the series with. If I decide I want to return to playing through the games, I may do one through five in the distant future.
Updates will be by stage, and will be done on normal (I suck.) I'll be using five lives instead of the usual three (spoiler alert: I don't waste enough to justify doing it) in order to get through the game without continuing. I will be doing mostly one character with live commentary, but I might also be doing other characters in a video with no commentary and totally uncut. (I can do this for six, as well as seven, but with eight I'll have to see what I can do.) Also if I sound like a nervous trainwreck it's because of personal reasons and the fact I haven't done a Let's Play in over two years.
Contents:
Embodiment of Scarlet Devil
Update 1: Backstory, and the Protagonists
Spoiler:
Touhou 6 ~ 東方紅魔郷 ~ The Embodiment of Scarlet Devil
(Romanised as Touhou Komakyou, meaning Eastern Lands of the Scarlet Devil.)
Wiki Page
This game is Curtain Fire Shooting Game
Girls do their best now and are preparing. Please watch warmly until it ready.
The border land was wrapped in Scarlet Magic. Girls believe that you solve this mystery...
Prologue
Protagonists:
Reimu Hakurei
Pros: Puny hitbox, generally a safer bet.
Cons: Shots are weaker on average, she's kinda slow.
Profile (Manual)
Type A:
Spirit Spell Card
Excellent against swarms of weak enemies, but less effective against bosses.
Shot: Homing Amulet
Bomb: Fantasy Seal
Type B:
Dream Spell Card
A good balance in damage and area covered, but the bomb is fairly weak.
Shot: Persuasion Needle
Bomb: Evil-Sealing Circle
Marisa Kirisame
Pros: Very fast, essentially raw power.
Cons: Her range is pretty bad.
Profile (Manual)
Type A:
Magic Spell Card
Excellent against bosses, but only covers a small area of the screen.
Shot: Magic Missile
Bomb: Stardust Reverie
Type B:
Love Spell Card
A little lacking in both damage and coverage, but the bomb is very strong.
Shot: Illusion Laser
Bomb: Master Spark
Embodiment of Scarlet Devil is the first in the series of Windows games. Supposedly, they do not have anything in common with the PC-98 series, but do share a few characters (like, four.) This was pretty much the building block that set Touhou on the road to become what it is now.
We get to play as two different characters. Reimu, Gensokyo's passive-aggressive religious authority and bringer of justice, as well as Marisa, the oddball magician and constant looter. I will be doing a commentated run with Reimu (in fact, it's already recorded.) However, if I am interested by the end I'll be doing a non-commentated run with Marisa too! We'll just have to see.
Theme: A Dream That Is More Scarlet Than Red
(Romanised as Touhou Komakyou, meaning Eastern Lands of the Scarlet Devil.)
Wiki Page
![[PokeCommunity.com] Touhou 6-8 [PokeCommunity.com] Touhou 6-8](https://dl.dropboxusercontent.com/u/6256367/Touhou%206%20LP/th06e%202014-04-29%2022-45-14-605.png)
This game is Curtain Fire Shooting Game
Girls do their best now and are preparing. Please watch warmly until it ready.
The border land was wrapped in Scarlet Magic. Girls believe that you solve this mystery...
Prologue
Protagonists:
![[PokeCommunity.com] Touhou 6-8 [PokeCommunity.com] Touhou 6-8](https://dl.dropboxusercontent.com/u/6256367/Touhou%206%20LP/th06e%202014-04-29%2022-45-22-908.png)
Reimu Hakurei
Pros: Puny hitbox, generally a safer bet.
Cons: Shots are weaker on average, she's kinda slow.
Profile (Manual)
Profile (.txt)Shrine maiden of the Hakurei Shrine, and protagonist of the Touhou series. She appears quite carefree on the outside, and indeed deep down, she really is carefree. She lives in her shrine and is rarely visited by anyone, which causes her to be out of touch with current social norms. Even though she only extinguished certain sparks of conflict because they seemed to befall her without warning, her actions have generally resulted in preventing the residents of Gensokyo from visiting human settlements, and keeping outsiders away from wandering into Gensokyo.
Charms and the yin-yang orb are her weapons. Additionally, she has the ability to fly in the air.
Shot TypesAbilities: Flying in the air, manipulating auras
The protagonist.
Chronologically, this title is not too far from the previous title, thus her age stays the same as before.
Unintentionally, she is a shrine maiden. Or rather, she is a shrine maiden only because the Touhou series has become the "Shrine Maiden Shooting Game" series. It feels like the cart has been placed before the horse to me.
This time, her outfit is not overly intricate like typical shrine maiden clothing, but has become quite simple and only remotely resembles that of a shrine maiden. Is she really a shrine maiden?
She's more like "You, red-white!" in my opinion.
Type A:
Spirit Spell Card
Excellent against swarms of weak enemies, but less effective against bosses.
Shot: Homing Amulet
Bomb: Fantasy Seal
Type B:
Dream Spell Card
A good balance in damage and area covered, but the bomb is fairly weak.
Shot: Persuasion Needle
Bomb: Evil-Sealing Circle
![[PokeCommunity.com] Touhou 6-8 [PokeCommunity.com] Touhou 6-8](https://dl.dropboxusercontent.com/u/6256367/Touhou%206%20LP/th06e%202014-04-29%2022-45-26-848.png)
Marisa Kirisame
Pros: Very fast, essentially raw power.
Cons: Her range is pretty bad.
Profile (Manual)
Profile (.txt)Abiding by the fate of a magician, Marisa isolates herself from other people. Although she possesses sharp wisdom, she normally doesn't use it to her benefit. As a being that humanity has left behind, she doesn't get involved with them. She's just satisfied being able to do whatever she wants. Among all, Reimu is her favorite thing (?), so she frequently visits the red shrine maiden to play.
Her weapon is magic. She leads a self-indulgent life full of playing.
Shot TypesAbility: Ability to use magic
This girl is also one of the protagonists. These two (Marisa and Reimu) are the heroines of the Touhou series.
Marisa has a very uncooperative personality, and she really has a pretty bad personality. Although she's human, she remains distant from other humans. It's questionable as to whether she really is human, but she is.
This time, she's wearing something resembling an apron, so it's hard to tell if she's a magician or what.
Type A:
Magic Spell Card
Excellent against bosses, but only covers a small area of the screen.
Shot: Magic Missile
Bomb: Stardust Reverie
Type B:
Love Spell Card
A little lacking in both damage and coverage, but the bomb is very strong.
Shot: Illusion Laser
Bomb: Master Spark
Embodiment of Scarlet Devil is the first in the series of Windows games. Supposedly, they do not have anything in common with the PC-98 series, but do share a few characters (like, four.) This was pretty much the building block that set Touhou on the road to become what it is now.
We get to play as two different characters. Reimu, Gensokyo's passive-aggressive religious authority and bringer of justice, as well as Marisa, the oddball magician and constant looter. I will be doing a commentated run with Reimu (in fact, it's already recorded.) However, if I am interested by the end I'll be doing a non-commentated run with Marisa too! We'll just have to see.
Theme: A Dream That Is More Scarlet Than Red
Update 3: Stage 2, Boss: Cirno
Update 4: Stage 3, Boss: Hong Meiling
Update 5: Stage 4, Boss: Patchouli Knowledge
Update 6: Stage 5, Boss: Sakuya Izayoi
Update 7: Stage 6, Boss: Remilia Scarlet, Reimu A End
Update 8: Extra Stage, Boss: Flandre Scarlet; Trivia
*will be updated as I move onward. Updates will be daily to ensure there isn't a huge gap in game posts...unless I manage to get enough time to record earlier than expected.
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