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New types, halp?

Varion Bluefire

A.K.A The Glitch
655
Posts
11
Years
    • Seen Jan 3, 2015
    So, in my game, I'm adding new types.
    CORRUPT and LIGHT. (don't ask why :I)

    I've managed to add them, icon them, and set them to a pokemon.
    It's just when I try to make them a move, well.
    ZA7bT.jpg


    The move 'corrupt rush' is suppose to be a Corrupt Type.
    But it comes up with Light. :/

    Here's the new types in types.txt:

    Code:
    [18]
    Name=Light
    InternalName=LIGHT
    Weaknesses=GHOST
    Resistances=DARK
    Immunities=DARK
    
    [19]
    Name=Corrupt
    InternalName=CORRUPT
    Weaknesses=LIGHT,GHOST
    Resistances=NORMAL,FIGHTING,DARK

    And the new move in moves.txt:

    Code:
    560,CORRUPT_RUSH,Corrupt Rush,000,50,CORRUPT,Physical,105,45,0,00,0,abef,Tough,Using power within the body shell, the user angers itself and attacks.

    It would be superb if someone could help :/
     
    189
    Posts
    14
    Years
    • Seen Nov 23, 2023
    I'm going to guess that the problem lies in the image file containing all the type symbols. Looks to me like when you added the new symbols, you added Corrupt first and Light after it, while in the text file you have Light first then Corrupt. It would be worth posting your image for comparison.
     
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