Status Name: Slow
Status Acronym: SLW
Status Effect: The flow of time around the Pokémon slows down. In practice, it means the priority of all of its moves is reduced by 2, and moves such as Tailwind or Trick Room don't fix the situation. The Pokémon also can't land critical hits. The condition disappears on its own after 2 to 5 turns. Visually, the Pokémon appears to move slower and after-images appear when it does.
Used by Types: Psychic, Ghost
Resisted by Types: Psychic, Ghost
Status Name: Stasis
Status Acronym: STS
Status Effect: The flow of time around the Pokémon completely stops. In practice, it renders the Pokémon completely invincible, but also impossible to use items on and switch out. The Pokémon also can't move at all, all moves used on it will fail, and multi-target moves won't affect it. Basically, the Pokémon might as well not be there at all. Stasis lasts up until 3 turns, but the probability of recovering is relatively high each turn. This ability can be used to temporarily take out one of the opponents in a Double/Triple/Rotation Battle, but its use isn't reliable enough to work as a consistent strategy. Visually, the Pokémon freezes and becomes monochrome for the duration of the status.
Used by Types: Psychic, Ghost
Resisted by Types: None
The following two are basically variations of the burn status, but with different types:
Status Name: Infested
Status Acronym: INF
Status Effect: What appears to be a swarm of minuscule bugs continuously surrounds the Pokémon, breaking its concentration and therefore lowering its accuracy, while also sapping its HP after every move. The Pokémon can be freed of the condition by getting hit by a wind-based move such as Gust, Twister etc or heal itself by using Defog or Rapid Spin (100% probability) or any move that involves it running or flying quickly (such as Rapid Spin, Quick Attack, Fly, Brave Bird) (20% probability) .
Used by Types: Bug
Resisted by Types: Fire, Bug
Status Name: Overgrown
Status Acronym: OVG
Status Effect: The Pokémon is overgrown with parasitic vines that sap its life force. In gameplay, it means: lower Special Attack and HP drained after every turn. The Pokémon can be freed of the condition by getting hit by a Flying-type move (50% probability), a Fire type move (20% probability) or specifically Cut or Fury Cutter (100% probability, and the move deals no damage), or heal itself by using Rapid Spin or Flame Wheel.
Used by Types: Grass
Resisted by Types: Grass, Bug, Poison, Steel