Pokemon Freedom
Created with:
Unity 3D - (Game Engine)
C# - (Programming/Scripting Language)
Blender - (Assets, Rigging and Animation)
Created with:
Unity 3D - (Game Engine)
C# - (Programming/Scripting Language)
Blender - (Assets, Rigging and Animation)
Introduction
Pokemon Freedom is a revamp of my previous project here, now in glorious 3D! In this to be game, you will take control of various Pokemon that inhabit a small town called Ponario.
This game will be breaking the normal Pokemon game formula and following a "similar" (used loosely) format to that of the PokePark games, and a story heavy game.
Back Story
Pokemon have grown intelligent to the point where they now basically live like humans.
One morning, a small town was invaded by Weavile and his evil forces. The townspeople put up a great fight, but their efforts weren't enough. With only their strongest left still standing and Weavile's main forces still standing strong, it looked hopeless. Through their combined efforts, they managed to fend off all but three. Weavile himself, and his two prime henchmen, Drapion and Vigoroth. Apart from the town's leader, Ponyta, the remaining warriors left were all exhausted. Weavile uttered the word and they were all taken out. Leaving only them and Ponyta.
Throughout this time, the sky had been progressively getting darker. Suddenly a flash of lightning appeared, temporarily blinding the four of them. After recovering, a shadowy figure stood next to the group. Weavile ordered the attack, but before either of his henchmen could move the figure took them out. "Lucario", Weavile muttered. Realising that it was indeed Lucario, Weavile attacked Ponyta in rage and knocked her out. Lucario and Weavile then had a fierce battle though, Lucario being a Guardian defeated Weavile.
Weavile fled in embarrassment, and swore to have his revenge.
Upon awaking, Ponyta could barely remember the events of what had just happened. However, she could remember a figure that resembled the legendary Guardian Lucario, and had decided that based on those events, that the town would be renamed after its hero. Ponario.
Plot
The main game takes place a few years after the events of Weavile's attack on Ponario. You will be taking control of its various townspeople to progress through the story, complete quests and venture around the region. Without spoiling the story too much, the main goal of the game will be to stop Weavile's evil plans from becoming a reality.
Features
- 3D world and characters
- Take control of Pokemon
- Real time battles
- Have the ability to wander the world either by land, sky and where possible water
- Train your selection of available Pokemon
- Unlock new playable Pokemon as you progress through the story, complete events and quests
Plans / Progress
I am still currently working on the majority of the ground work for the game, which I am taking on in stages. Which not all are completely planned out, but neither do they need to be.
STAGE 1: Setup
Setting the foundations for the core mechanics and features that need to be implemented first.
- Getting a simple ground character setup
- Simple interactions with objects and NPCs.
- Basic battle system
- Simple menu
- Get job done AI
STAGE 2: Expansion
Once the foundations for the core mechanics and features are set, I will be able to expand upon them as well as add in anything that wasn't a necessity during that phase. There is a potential for a demo to be released during this stage. However, this wouldn't be a extensive demo, but it would allow for something that others can get into and get a feel for the game. Essentially a pre-alpha (or along those lines). It's also a good time for me to get some feedback.
- Addition of controlling multiple characters (land, sea, air)
- Implementing the questing and battle systems
- AI becomes complex
- Addition of other features and mechanics
STAGE 3: Assets
Possibly a very quick, or very slow stage. This where I would be implementing a lot of the different characters, locations that will be required to continue further on.
STAGE 4: Gameplay
This is where the real progress will start to happen. I will be able to begin on the game's content itself, implementing the story and gameplay.
Open this for a visual view of where everything is currently sitting, and what is being worked on.
STAGE 1 Overview
Basic Ground Character
Interactions
Battle System
Menu
AI
Screenshots
(Eventually there will be images here)
Videos
My introduction video to the game. A very basic explanation of what this game will be.
Credits
3D Models:Pokemon Freedom is a revamp of my previous project here, now in glorious 3D! In this to be game, you will take control of various Pokemon that inhabit a small town called Ponario.
This game will be breaking the normal Pokemon game formula and following a "similar" (used loosely) format to that of the PokePark games, and a story heavy game.
Back Story
Pokemon have grown intelligent to the point where they now basically live like humans.
One morning, a small town was invaded by Weavile and his evil forces. The townspeople put up a great fight, but their efforts weren't enough. With only their strongest left still standing and Weavile's main forces still standing strong, it looked hopeless. Through their combined efforts, they managed to fend off all but three. Weavile himself, and his two prime henchmen, Drapion and Vigoroth. Apart from the town's leader, Ponyta, the remaining warriors left were all exhausted. Weavile uttered the word and they were all taken out. Leaving only them and Ponyta.
Throughout this time, the sky had been progressively getting darker. Suddenly a flash of lightning appeared, temporarily blinding the four of them. After recovering, a shadowy figure stood next to the group. Weavile ordered the attack, but before either of his henchmen could move the figure took them out. "Lucario", Weavile muttered. Realising that it was indeed Lucario, Weavile attacked Ponyta in rage and knocked her out. Lucario and Weavile then had a fierce battle though, Lucario being a Guardian defeated Weavile.
Weavile fled in embarrassment, and swore to have his revenge.
Upon awaking, Ponyta could barely remember the events of what had just happened. However, she could remember a figure that resembled the legendary Guardian Lucario, and had decided that based on those events, that the town would be renamed after its hero. Ponario.
Plot
The main game takes place a few years after the events of Weavile's attack on Ponario. You will be taking control of its various townspeople to progress through the story, complete quests and venture around the region. Without spoiling the story too much, the main goal of the game will be to stop Weavile's evil plans from becoming a reality.
Features
- 3D world and characters
- Take control of Pokemon
- Real time battles
- Have the ability to wander the world either by land, sky and where possible water
- Train your selection of available Pokemon
- Unlock new playable Pokemon as you progress through the story, complete events and quests
Plans / Progress
I am still currently working on the majority of the ground work for the game, which I am taking on in stages. Which not all are completely planned out, but neither do they need to be.
STAGE 1: Setup
Setting the foundations for the core mechanics and features that need to be implemented first.
- Getting a simple ground character setup
- Simple interactions with objects and NPCs.
- Basic battle system
- Simple menu
- Get job done AI
[progress-green=25][/progress-green]
STAGE 2: Expansion
Once the foundations for the core mechanics and features are set, I will be able to expand upon them as well as add in anything that wasn't a necessity during that phase. There is a potential for a demo to be released during this stage. However, this wouldn't be a extensive demo, but it would allow for something that others can get into and get a feel for the game. Essentially a pre-alpha (or along those lines). It's also a good time for me to get some feedback.
- Addition of controlling multiple characters (land, sea, air)
- Implementing the questing and battle systems
- AI becomes complex
- Addition of other features and mechanics
STAGE 3: Assets
Possibly a very quick, or very slow stage. This where I would be implementing a lot of the different characters, locations that will be required to continue further on.
STAGE 4: Gameplay
This is where the real progress will start to happen. I will be able to begin on the game's content itself, implementing the story and gameplay.
Open this for a visual view of where everything is currently sitting, and what is being worked on.
STAGE 1 Overview
Spoiler:
Basic Ground Character
[progress-red=70][/progress-red]
Interactions
[progress=20][/progress]
Battle System
[progress=5][/progress]
Menu
[progress=5][/progress]
AI
[progress=0][/progress]
Screenshots
(Eventually there will be images here)
Videos
My introduction video to the game. A very basic explanation of what this game will be.
Credits
Random Talking Bush (Umbreon)
Any form of help is very welcome. Just give me a message and I will get back to you as soon as possible.
Last edited: