Map Name: Juruan Metropolis
Map Game: Fire Red
Comments: This map is Big, like really big, to put it into perspective I had to take 4 individual Snips to get that image kind of big.
Okay, so let me start off by saying that I truly appreciate the squareness of this map. Other people may discredit you as a mapper for it, but I firmly believe(and I ranted to Countryemo about this a few days ago) that naturalism and squareness has its place, squareness being in cities and such, naturalism being in wild routes and forests. So, with that, let's begin.
One issue bothering me is that you seem to have used the same repeating FRLG grass tile over and over. FRLG come with five different grass tiles, typically, what I do, is block 'em into a 2x2 block(I almost never use the fifth one, because I like even numbers), and then line the first layer of your map like that. It keeps variety within your map.
Next on the list is all the open space. There are two ways to combat this: you can either condense the map in its entirety for the sake of having less space, or you can fill them up with things like flowers and trees. I feel that, with this map in particular, a nice feature to have would be to use the picket-fence tile to give everyone(or most everyone) a backyard. It would make this feel like a much more suburban feeling. The backyards could be filled with any number of things, from ponds to little gardens, or trees. Of course, this would mean expanding the map.
I love the way you made two story houses using the basic house; I have NEVER thought of doing that.
The next issue I have is the repetitive nature of the mountain towards the top, and the bottom one(although this one is done to a considerably smaller degree). The mountain is literally the same pattern repeated over and over. That looks too man-made, and mountains are naturally occurring structures, so while your city should be square, your mountain should not.
Next up is the path and the body of water. I feel, since this seems to be a well-established city considering the amount of houses involved, that you should ditch the dirt road and go ahead and use one of the city paths. There are three to choose from; personally, I would use the brown brick path. That would finish the suburban look. Not only that, but you could stand to make the paths literally ONE tile wider, it'd make a world of a difference, in my opinion. As for the body of water, I feel like you meant this to be a river. In order for this to look proper, I feel you should widen it a liiiittle bit. Maybe by one or two tiles all around.
Lastly, that bush. I get it's supposed to border the city, but I think the white picket fence would be a much better replacement and would compliment the concept of the city much better. Oh, and there's a complete lack of the 1-tile wide, 3-tile tall trees, I feel that would help as well.
I feel that applying these changes would certainly help your map have a much more aesthetically appealing map. Best of luck to you, Serperion.
Final rating:
5/10
Now, for my map
Name: Fordekkin Woods
Game: The Leola Project - Fire Red BPRE 1.0
Credits: None, other than Game Freak.
Comments: This is my first attempt at making a forest, using the Viridian Forest tiles. I feel it came out fine, and I thought it'd be a better idea to include the other trees as well, considering normal forests aren't restricted to one kind of tree. Except for, maybe, the Red Wood Forest. Anywho, tell me where to improve since this is my first attempt using this tileset. I feel I have too much open space, but I know not how to fill it in.
Mapshot: