Are you sure that TeamRocketGrunt is person no. 13 on your map ??
got a question about that battle script
is it
#org 0x800000
trainerbattle 0x00 0x1A 0x800100 0x800200
end
#org 0x800100
= Bring it on!
#org 0x800200
= I lost...
that or
#org 0x800000
0x00 0x1A 0x800100 0x800200
end
#org 0x800100
= Bring it on!
#org 0x800200
= I lost...
this one?
is 800000 the offset then ? so $800000
do i need before i do it in scripted and compile it give a new trainer/people the script offset $80000 then compile it? thit was it i think
Heey, I've made this script.
#org 0xDDC810
faceplayer
message 0xDDC950
boxset 0x2
applymovement 0xFF 0xDDC940
pause 0x10
applymovement 0x12 0xDDC970
pause 0x10
message 0xDDC980
boxset 0x2
applymovement 0x13 0xDDF990
pause 0x70
message 0xDDD000
boxset 0x2
end
#org 0xDDC940
#raw 0x31
#raw 0xFE
#org 0xDDC950
= Go away!
#org 0xDDC970
#raw 0x01
#raw 0xFE
#org 0xDDC980
= And don't dare it to come back!
#org 0xDDF990
#raw 0x6
#raw 0x6
#raw 0x6
#raw 0x6
#raw 0x6
#raw 0x6
#raw 0x6
#raw 0xFE
#org 0xDDD000
= Chef!\pGiovanni is in trouble!
The beginning works fine, the team rocket guy kicks me away, says his text and turns around.
But the next event ( also team rocket guy ) doesn't move!
No mather what movement.
It's just takes the time of 7 steps and then says the tekst, without moving.
Help?
Plzz use the search function !wen i compile i get a error
Rubikon 1.3 by Kyoufu Kawa
--------------------------------------------------------------
Loading command database...
Empty command database detected. Program halted.
i loaded the rom then did compile then saved the script under battletrainer and then did go to pet and did $800000 and tested it on the trainer doesnt work?
Christos in the SQT said:Your ROM must be in your ScriptED folder with no spaces in the name.
Are the events nr. 12 and 13 in hexadecimal? Because 12 = C, 13 = D.
Replace the "6"s with "A"s. "Left0" is face left, "Left1" one step left but the person stays there and "Left2" is one normal step left.
The alert raw in the text document is for R/S/E.
I have an idea..Another problem .
When team rocket walks away, they just are standing there after the steps.
How can i let them disappear?
I already tried Checkflag and Setflag, but it doesn't help.
Any ideas?
And to make this post easy, christos, do you know any more FR/LG movement commands?
Would be helpfull.
Thanks in advance, frank$or.
I have an idea..
Try the 'movesprite' command and move those sprites outside the map.. (Or somewhere you can't see them..)
(using advanced map)Another problem .
When team rocket walks away, they just are standing there after the steps.
How can i let them disappear?
I already tried Checkflag and Setflag, but it doesn't help.
Any ideas?
the attached text file lists all the movements (to my knowledge) and the numbers refer to the amount of cycles for that movement. ie left4 is 4 moves per 'cycle', 1 is 1 move per 'cycle' and 0 no move!And do you know more FR/LG applymov. raw commands?
If not, i'll look for it by myself..
Last question, i not really understand the 'pause' command.
If i have seven times 0x0A, i entered pause 0x70, but when i tried it, the message came while walking at step 4.
Is it possible to raise the pause?